Heroic Token (Imperial Guard)

Item ID 490155 Name Heroic Token (Imperial Guard)
A mysterious accessory that brings out the potential of a Hero's Weapon-LT. It contains the energy of the Imperial Guard.
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ATK +10%, MATK +10%.
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Decreases Variable Casting Time by 10%.
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When equipped with Aquatic Spear-LT:
Increases Physical Damage against enemies of every size by 15%.

Refine Level of Aquatic Spear-LT is +10 or higher:
Increases Ranged Physical Damage by 10%.
Increases damage of Shield Shooting by 10%.

If Aquatic Spear-LT's Grade is C or higher:
POW +5, P.ATK +5.
Increases damage of Shield Shooting by additional 10%.
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When equipped with Light Blade-LT:
Increases Magical Damage against enemies of every size by 15%.

Refine Level of Light Blade-LT is +10 or higher:
Increases Magical Damage with every element by 10%.
Increases damage of Cross Rain by 10%.

If Light Blade-LT's Grade is C or higher:
SPL +5, S.MATK +5.
Increases damage of Cross Rain by additional 10%.
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Type: Accessory
Defense: 10
Weight: 20
Armor Level: 2
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Requirement:
Base Level 205
Imperial Guard
Weapon Level 0 Identifier Hero_Token_IG
Attack 0 Type Armor
MATK 0 Equip Locations Accessory Left/Right
Defense 10 Equippable Jobs Crusader
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 20 Min Equip Level 205
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable No
Credit Price None Trade restriction None
Item Script
bonus bMatkRate,10;
bonus bAtkRate,10;
bonus bVariableCastrate,-10;

Set Script
Heroic Token (Imperial Guard)
Light Blade-LT
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus2 bMagicAtkEle,Ele_All,10;
   bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bSMatk,5;
   bonus bSpl,5;
   bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
Heroic Token (Imperial Guard)
Aquatic Spear-LT
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bPow,5;
   bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
}