Metal Pick
| Item ID | 490141 | Name | Metal Pick |
|
The claws used when playing the guitar or bass.
The perfect pick for carving hard riffs with hard, low wear. _______________________ INT +7 _______________________ Increases Magical Damage against monsters of every size by 10%. _______________________ For each 3 Base Level: Increases damage of Metallic Sound by 1%. _______________________ When Level 5 Improvised Song is learned: Increases Magical Damage with Neutral element by 10%. _______________________ When Level 5 Frigg's Song is learned: Ignores magical defense of enemies of every race by 50%. _______________________ When Level 5 Deep Sleep Lullaby is learned: �Increases Attack Speed (decreases After Attack Delay by 10%). Restores 100 HP and 10 SP when defeating monsters with magical attacks. _______________________ When Level 5 Gloomy Shyness is learned: Increases Magical Damage against monsters of Normal and Boss class by 10%. _______________________ When equipped by Minstrel/Wanderer: When equipped with Liberation of Truth: Decreases Metallic Sound skill cooldown by 0.2 seconds. _______________________ Type: Accessory Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Metal_Pick | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WM_METALICSOUND",(BaseLevel/3);
if (getskilllv("WM_RANDOMIZESPELL") == 5)
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (getskilllv("WM_FRIGG_SONG") == 5)
bonus2 bIgnoreMdefRaceRate,RC_All,50;
if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) {
bonus bAspdRate,10;
bonus bMagicHPGainValue,100;
bonus bMagicSPGainValue,10;
}
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bMagicAddClass,Class_Normal,10;
bonus2 bMagicAddClass,Class_Boss,10;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
}
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