Skull Ring
| Item ID | 490102 | Name | Skull Ring |
|
Life is precious.
- Therefore, you can use it as many times as you like. _______________________ MDEF +15 _______________________ INT +7 _______________________ Increases Magical Damage against monsters of every size by 10%. _______________________ For each 7 Base Level: Increases damage of Curse Explosion by 1%. _______________________ When Level 5 Soul Collect is learned: �Increases Attack Speed (decreases After Attack Delay by 15%). Restores 100 HP and 10 SP when defeating monsters with magical attacks. _______________________ When Level 5 Soul Energy Research is learned: Decreases After Skill Delay by 30%. _______________________ When Level 5 Soul Reaper is learned: Increases Magical Damage with Fire, Wind, Holy, Shadow and Ghost element by 10%. _______________________ When Level 5 Curse of Wicked Soul is learned: Decreases SP Consumption of Curse Explosion by 25. Decreases Curse Explosion skill cooldown by 0.5 seconds. _______________________ When equipped by Soul Reaper: When equipped with Liberation of Truth: Enables the use of Level 10 Fire Wall. Ignores magical defense of enemies of every race by 100%. _______________________ Type: Accessory Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Skull_Ring | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",(BaseLevel/7);
if (getskilllv("SP_SOULCOLLECT") == 5) {
bonus bAspdRate,15;
bonus bMagicHPGainValue,100;
bonus bMagicSPGainValue,10;
}
if (getskilllv("SP_SOULENERGY") == 5)
bonus bDelayrate,-30;
if (getskilllv("SP_SOULREAPER") == 5) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
}
if (getskilllv("SP_SOULCURSE") == 5) {
bonus2 bSkillUseSP,"SP_CURSEEXPLOSION",25;
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
skill "MG_FIREWALL",10;
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
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