Ring of Hunter
| Item ID | 490096 | Name | Ring of Hunter |
|
A flash of silver in the night.
The red buds fell off. Only the moon reflected on the water's surface could capture the ring on her finger. _______________________ STR +7 _______________________ Increases Physical Damage by 10%. _______________________ For each 3 Base Level: Increases damage of Fatal Menace by 1%. _______________________ When Level 5 Escape is learned: �Decreases Escape skill cooldown by 0.5 seconds. _______________________ When Level 10 Fatal Menace is learned: Decreases After Skill Delay by 30%. _______________________ When Level 10 Feint Bomb is learned: Restores 3 SP while attacking. _______________________ When equipped with Speed of Light: AGI +40 Increases Physical Damage against monsters of every size by 10%. _______________________ Type: Accessory Defense: 0 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Ring_Of_Hunter | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus2 bAddClass,Class_All,10;
bonus2 bSkillAtk,"SC_FATALMENACE",BaseLevel/3;
if (getskilllv("SC_ESCAPE") == 5)
bonus2 bSkillCooldown,"SC_ESCAPE",500;
if (getskilllv("SC_FATALMENACE") == 10)
bonus bDelayrate,-30;
if (getskilllv("SC_FEINTBOMB") == 10)
bonus bSPDrainValue,3;
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bAgi,40; bonus2 bAddSize,Size_All,10; |