Sixth Sense Ring
| Item ID | 490038 | Name | Sixth Sense Ring |
|
A ring that encloses an unknown power in a jewel.
It strengthens the sixth sense of the wearer. _______________________ MDEF +15 INT +7 _______________________ Increases Magical Damage against monsters of Small, Medium and Large size by 10%. _______________________ For each 5 Base Level: Increases damage of Psychic Wave by 1%. _______________________ When Level 5 Killing Cloud is learned: Decreases Variable Casting Time by 15%. Recovers 100 HP and 10 SP when defeating monsters with magical attacks. _______________________ When Level 5 Psychic Wave is learned: Decreases After Skill Delay by 30%. _______________________ When Level 5 Striking is learned: Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 10%. _______________________ When Level 5 Extreme Vacuum is learned: Decreases SP Consumption of Psychic Wave by 20. Decreases Psychic Wave skill cooldown by 1 second. _______________________ When equipped by Sorcerer and equipped with Release of Magic: Ignore magical defense of all enemies by 100%. _______________________ Type: Accessory Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Sixth_Sense_Ring | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(BaseLevel/5);
if (getskilllv("SO_CLOUD_KILL") == 5) {
bonus bVariableCastrate,-15;
bonus bMagicHPGainValue,100;
bonus bMagicSPGainValue,10;
}
if (getskilllv("SO_PSYCHIC_WAVE") == 5)
bonus bDelayrate,-30;
if (getskilllv("SO_STRIKING") == 5) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
}
if (getskilllv("SO_VACUUM_EXTREME") == 5) {
bonus2 bSkillUseSP,"SO_PSYCHIC_WAVE",20;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
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