Dark Ring
| Item ID | 490037 | Name | Dark Ring |
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"If someone with that ring targets you, it will be your last chance."
With those words, he turned into a silent lump of meat. _______________________ STR +5, AGI +5, DEX +5. _______________________ Increases Physical Damage by 5%. _______________________ When Level 5 Cross Impact is learned: Decreases After Skill Delay by 30%. _______________________ When Level 5 Dark Claw is learned: Decreases Dark Claw skill cooldown by 25 seconds. _______________________ For each Level of Weapon Crush: STR +1 , AGI +1, DEX +1 , ATK +40. _______________________ When Level 5 Cloaking Exceed is learned: MaxSP +15%, ASPD +2. _______________________ Type: Accessory Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Dark_Ring | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@val = getskilllv("GC_WEAPONCRUSH");
bonus bStr,5+.@val;
bonus bAgi,5+.@val;
bonus bDex,5+.@val;
bonus bBaseAtk,40*.@val;
bonus2 bAddRace,RC_All,5;
if (getskilllv("GC_CROSSIMPACT") == 5)
bonus bDelayrate,-30;
if (getskilllv("GC_DARKCROW") == 5)
bonus2 bSkillCooldown,"GC_DARKCROW",-25000;
if (getskilllv("GC_CLOAKINGEXCEED") == 5) {
bonus bMaxSPrate,15;
bonus bAspd,2;
}
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