Solomon's Pendant
| Item ID | 490035 | Name | Solomon's Pendant |
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A pendant used by King Solomon, the Great Wizard.
It contains a huge amount of magical power and has the effect of amplifying it in response to the power of the owner. _______________________ INT +5, DEX +5 MATK +10% _______________________ Enables the use of Level 5 Mystical Amplification. _______________________ When using Mystical Amplification: Increases Fire, Water, Wind, Magical Damage with Holy and Neutral element for 10 seconds by 30%. _______________________ When equipped by Novice, Magician, Acolyte or Summoner classes: When equipped with either Amplification 1, Amplification 2, Amplification 3, Amplification 4 or Amplification 5: Increases Magical Damage against enemies of every race by 10%. Ignores magical defense of enemies of every race by 70%. _______________________ Type: Accessory Position: Left Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Pendant_of_Solomon | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bInt,5;
bonus bDex,5;
bonus bMatkRate,10;
skill "HW_MAGICPOWER",5;
autobonus3 "{ bonus2 bMagicAtkEle,Ele_Fire,30; bonus2 bMagicAtkEle,Ele_Water,30; bonus2 bMagicAtkEle,Ele_Wind,30; bonus2 bMagicAtkEle,Ele_Holy,30; }",1000,10000,"HW_MAGICPOWER","{}";
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| Set | Script | ||||
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if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
}
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if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
}
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if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
}
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if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
}
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if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
}
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