Noblesse Magic Ring

Item ID 490015 Name Noblesse Magic Ring
Noble Ring engraved with the emblem of Rune-Midgards
_______________________
Increases Attack Speed (decreases After Attack Delay by 3%).
Decreases Variable Casting Time by 5%.
Increases Magical Damage against enemies of every element by 5%.
_______________________
Type: Accessory
Position: Right
Defense: 5
Weight: 0
Armor Level: 1
_______________________
Requirement:
Base Level 100
Weapon Level 0 Identifier Noblesse_Magic_Ring
Attack 0 Type Armor
MATK 0 Equip Locations Accessory Right
Defense 5 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 0 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable No
Credit Price None Trade restriction Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned
Item Script
bonus bAspdRate,3;
bonus bVariableCastrate,-5;
bonus2 bMagicAddEle,Ele_All,5;

Set Script
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Genesis Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,25;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
if (.@r >= 27) {
   bonus bMatk,25;
   bonus bDelayrate,-5;
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Reverb Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"WM_REVERBERATION",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Adora Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"AB_ADORAMUS",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Stalker Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WZ_METEOR",20;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"WZ_METEOR",20;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Catnip Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"SU_CN_METEOR",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Crimson Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Frost Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_JACKFROST",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"WL_JACKFROST",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Psychic Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Dust Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Ninja Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"NJ_KOUENKA",10;
   bonus2 bSkillAtk,"NJ_HUUJIN",10;
   bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Eswhoo Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_SWHOO",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"SP_SWHOO",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Explosion Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Super Novice Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bMatkRate,2;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,50,BF_SHORT,1;
if (.@r >= 27) {
   bonus bMaxHPrate,5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5;
}