Graceful Force of Nature Cloak-LT
| Item ID | 480526 | Name | Graceful Force of Nature Cloak-LT |
|
None
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|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Occult_Nature_Cape_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,15*(.@r/2);
bonus bSpl,.@r/2;
bonus2 bMagicAtkEle,Ele_Earth,10*(.@r/3);
bonus2 bMagicAtkEle,Ele_Water,10*(.@r/3);
if (.@r>=7) {
bonus bMatkRate,15;
if (.@r>=9) {
bonus2 bSkillAtk,"AG_FROZEN_SLASH",20;
bonus2 bSkillAtk,"AG_ROCK_DOWN",20;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",20;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
if (.@r>=11) {
bonus bDelayrate,-12;
if (.@r>=12) {
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=13) {
bonus2 bIgnoreMdefClassRate,Class_Boss,10;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,8;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddEle,Ele_All,12;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,15;
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bMagicAtkEle,Ele_Water,10;
if (getequiprefinerycnt(EQI_GARMENT)>=14) {
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) {
skill "EM_DIAMOND_STORM",4;
}
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) {
skill "AG_RAIN_OF_CRYSTAL",4;
}
}
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bonus2 bMagicAtkEle,Ele_Earth,10;
if (getequiprefinerycnt(EQI_GARMENT)>=14) {
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) {
skill "EM_TERRA_DRIVE",4;
}
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) {
skill "AG_STRANTUM_TREMOR",4;
}
}
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bonus2 bMagicAtkEle,Ele_Earth,30;
bonus2 bMagicAtkEle,Ele_Water,30;
bonus2 bSubEle,Ele_All,20;
if (getequiprefinerycnt(EQI_GARMENT)>=14) {
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Wizard) {
skill "EM_DIAMOND_STORM",5;
skill "EM_TERRA_DRIVE",5;
}
if (eaclass()&EAJL_FOURTH && BaseJob == Job_Sage) {
skill "AG_RAIN_OF_CRYSTAL",5;
skill "AG_STRANTUM_TREMOR",5;
}
}
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