White Knight Mantle (Magic)

Item ID 480500 Name White Knight Mantle (Magic)
None
Weapon Level 0 Identifier WK_Mantle_Magic_TH
Attack 0 Type Armor
MATK 0 Equip Locations Garment
Defense 60 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 120 Min Equip Level 170
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMatk,50+(20*(.@r/3));
bonus2 bMagicAddSize,Size_All,5*(.@r/4);
if (.@r>=9) {
   bonus bDelayrate,-5;
   if (.@r>=11) {
       bonus bMatkRate,15;
       if (.@r>=12) {
            bonus2 bIgnoreMdefRaceRate,RC_All,40;
            bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
            bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
       }
   }
}

Set Script
Temporal Circlet (Warlock)
White Knight Mantle (Magic)
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
   bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50;
   bonus2 bSkillAtk,"WL_JACKFROST",50;
}
Temporal Circlet (Sorcerer)
White Knight Mantle (Magic)
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
   bonus2 bSkillAtk,"SO_DIAMONDDUST",50;
}
Temporal Circlet (Wanderer & Minstrel)
White Knight Mantle (Magic)
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
   bonus2 bSkillAtk,"WM_REVERBERATION",50;
   bonus2 bSkillAtk,"WM_METALICSOUND",50;
}
Temporal Circlet (Archbishop)
White Knight Mantle (Magic)
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21)
   bonus2 bSkillAtk,"AB_ADORAMUS",50;
Temporal Circlet (Oboro)
White Knight Mantle (Magic)
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
   bonus2 bSkillAtk,"NJ_HUUJIN",50;
   bonus2 bSkillAtk,"NJ_HYOUSENSOU",50;
}
Temporal Circlet (Soul Reaper)
White Knight Mantle (Magic)
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
   bonus2 bSkillAtk,"SP_CURSEEXPLOSION",50;
   bonus2 bSkillAtk,"SP_SWHOO",50;
}