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Set
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Script
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
autobonus "{ bonus bLongAtkRate,100; }",10+(20*.@r),5000,BF_WEAPON;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-100*.@r;
bonus2 bSkillAtk,"NC_POWERSWING",5*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
bonus2 bSkillAtk,"NC_AXETORNADO",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,7*.@r;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@r;
bonus2 bSkillAtk,"ASC_BREAKER",5*.@r;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-5*.@r;
bonus bDelayrate,-3*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r;
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r;
bonus2 bSkillAtk,"WL_COMET",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"AB_ADORAMUS",-50*.@r;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bDelayrate,-3*.@r;
bonus bCritAtkRate,5*.@r;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*.@r;
bonus2 bSkillAtk,"RA_ARROWSTORM",5*.@r;
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bCritical,5*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*.@r;
bonus2 bSkillAtk,"GN_CARTCANNON",5*.@r;
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",5,10+(60*.@r);
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-70*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5*.@r;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*.@r;
bonus2 bSkillAtk,"SO_EARTHGRAVE",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bPerfectHitAddRate,20*.@r;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"MO_CHAINCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",5*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
bonus2 bSkillAtk,"WM_REVERBERATION",5*.@r;
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.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus bVariableCastrate,-10*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
bonus2 bSkillAtk,"WM_REVERBERATION",5*.@r;
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