Gaebolg Manteau
| Item ID | 480415 | Name | Gaebolg Manteau |
|
An manteau given to a member of the Resistance.
_______________________ POW +3, CON +3. _______________________ For each 2 Refine Levels: ATK +1%, DEF +10. _______________________ Refine Level +7: Decreases After Skill Delay by 5%. _______________________ Refine Level +9: Increases Physical Damage by 5%. _______________________ Refine Level +10: P.ATK +3, ATK +20. _______________________ Refine Level +12: Decreases After Skill Delay by additional 5%. _______________________ When equipped with Gaebolg Boots: Increases Physical Damage against enemies of every race, except Players, by 10%. _______________________ [Bonus by Grade] [Grade D]: ATK +3%, P.ATK +2. [Grade C]: P.ATK +3. [Grade B]: ATK +2%, P.ATK +5. [Grade A]: ATK +4%, P.ATK +7, After Skill Delay -5%. _______________________ Type: Garment Defense: 142 Weight: 160 Armor Level: 2 _______________________ Requirement: Base Level 245 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Gaebolg_Manteau | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 142 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 160 | Min Equip Level | 245 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bPow,3;
bonus bCon,3;
bonus bAtkRate,(.@r/2);
bonus bDef,10*(.@r/2);
if (.@r>=7) {
bonus bDelayrate,-5;
if (.@r>=9) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
if (.@r>=10) {
bonus bPAtk,3;
bonus bBaseAtk,20;
if (.@r>=12) {
bonus bDelayrate,-5;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,2;
bonus bAtkRate,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bAtkRate,2;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-5;
bonus bPAtk,7;
bonus bAtkRate,4;
}
}
}
}
|
||||
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; |
||||||
|
bonus2 bAddEle,Ele_All,10; |
||||||
|
bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; |