Mad Bunny Backpack

Item ID 480372 Name Mad Bunny Backpack
None
Weapon Level 0 Identifier Giant_Mad_Bunny_TW
Attack 0 Type Armor
MATK 0 Equip Locations Garment
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 20 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus2 bSubEle,Ele_Neutral,10;
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bPow,2*(.@r/3);
bonus bCon,2*(.@r/3);
bonus bSpl,2*(.@r/3);
if (.@r>=7) {
   bonus bAtkRate,10;
   bonus bMatkRate,10;
   if (.@r>=9) {
       bonus bShortAtkRate,12;
       bonus bLongAtkRate,12;
       bonus2 bMagicAtkEle,Ele_All,12;
       if (.@r>=11) {
           bonus bDelayrate,-10;
           if (.@r>=13) {
               bonus2 bAddRace,RC_All,15;
               bonus2 bMagicAddRace,RC_All,15;
           }
       }
   }
}

Set Script
Cursed Mad Bunny
Mad Bunny Backpack
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,20*((.@r+.@a)/2); bonus bMatk,20*((.@r+.@a)/2); }",10,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }";
Mad Bunny
Mad Bunny Backpack
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,20*((.@r+.@a)/2); bonus bMatk,20*((.@r+.@a)/2); }",10,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }";
Mad Bunny-LT
Mad Bunny Backpack
.@g = getenchantgrade(EQI_HAND_L);
.@val = 10;
bonus2 bAddClass,Class_Boss,15;
bonus2 bMagicAddClass,Class_Boss,15;
if (.@g >= ENCHANTGRADE_B) {
   .@val += 10;
}
if (.@g >= ENCHANTGRADE_A) {
   .@val += 10;
}
autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,30*((.@r+.@a)/3); bonus bMatk,30*((.@r+.@a)/3); bonus2 bAddClass,Class_Boss,2*((.@r+.@a)/3); bonus2 bMagicAddClass,Class_Boss,2*((.@r+.@a)/3); }",.@val,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }";