Circulation of Life: Winter
| Item ID | 480352 | Name | Circulation of Life: Winter |
|
A manteau that amplifies the energy of winter according to the truth of the Circularity of Life.
True power awakens with the power of the constellations. _______________________ POW +2, CON +2, Critical +4. _______________________ For each 2 Refine Levels: ATK +5, Critical +1 _______________________ For each 3 Refine Levels: Increases Critical Damage by 1%. CRT +1 _______________________ Refine Level +7: Decreases Variable Casting Time by 5%. C.RATE +3 _______________________ Refine Level +9: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +11: P.ATK +7 Decreases After Skill Delay by 10%. _______________________ [Bonus by Grade] [Grade D]: RES +25, MRES +25. [Grade C]: Critical +10, Physical Damage +7%. [Grade B]: POW +5, CON +5, CRT +5, C.RATE +5 [Grade A]: Critical Damage +15%, C.RATE +7. _______________________ Type: Garment Defense: 80 Weight: 70 Armor Level: 2 _______________________ Requirement: Base Level 250 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Circul_Of_Life_Winter | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 80 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 70 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,4+(.@r/2);
bonus bPow,2;
bonus bCon,2;
bonus bBaseAtk,5*(.@r/2);
bonus bCritAtkRate,(.@r/3);
bonus bCrt,(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-5;
bonus bCRate,3;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bPAtk,7;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus bCritical,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bCRate,5;
bonus bPow,5;
bonus bCon,5;
bonus bCrt,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bCritAtkRate,15;
bonus bCRate,7;
}
}
}
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2); bonus2 bAddRace,RC_All,.@val; bonus2 bAddRace,RC_Player_Human,-.@val; bonus2 bAddRace,RC_Player_Doram,-.@val; bonus bDelayrate,-10; |