Circulation of Life: Autumn
| Item ID | 480351 | Name | Circulation of Life: Autumn |
|
A manteau that amplifies the energy of autumn according to the truth of the Circularity of Life.
True power awakens with the power of the constellation. _______________________ SPL +4, CON +4 _______________________ Decreases SP Consumption by 15%. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 2%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Decreases Variable Casting Time by additional 5%. Increases Attack Speed (decreases After Attack Delay by 5%). _______________________ Refine Level +11: S.MATK +7 Decreases After Skill Delay by 10%. _______________________ [Bonus by Grade] [Grade D]: RES +25, MRES +25. [Grade C]: MATK +10%, Magical Damage with every element +7%. [Grade B]: SPL +5, CON +5, S.MATK +7, DEF +50 [Grade A]: S.MATK +9, Magical Damage against enemies of every element +5%. _______________________ Type: Garment Defense: 80 Weight: 70 Armor Level: 2 _______________________ Requirement: Base Level 250 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Circul_Of_Life_Autumn | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 80 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 70 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,4;
bonus bCon,4;
bonus bUseSPrate,15;
bonus bMatk,10*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus bAspdRate,5;
bonus bVariableCastrate,-5;
if (.@r>=11) {
bonus bDelayrate,-10;
bonus bSMatk,7;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,25;
bonus bRes,25;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,7;
bonus bMatkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,7;
bonus bDef,50;
bonus bSpl,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,7;
bonus bSMatk,9;
}
}
}
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@val = 5+3*(getequiprefinerycnt(EQI_GARMENT)/2); bonus2 bMagicAddRace,RC_All,.@val; bonus2 bMagicAddRace,RC_Player_Human,-.@val; bonus2 bMagicAddRace,RC_Player_Doram,-.@val; bonus bDelayrate,-10; |