Opened Illusion Ancient Cape

Item ID 480323 Name Opened Illusion Ancient Cape
None
Weapon Level 0 Identifier aegis_480323
Attack 0 Type Armor
MATK 0 Equip Locations Garment
Defense 45 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 60 Min Equip Level 150
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bAgi,5+(.@r/2);
if (.@r>=9) {
   bonus bVariableCastrate,-5;
   bonus bAspdRate,5;
}

Set Script
Opened Illusion Ancient Cape
Open Illusion Infiltrator
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AS_SONICBLOW",20;
bonus2 bSkillAtk,"ASC_METEORASSAULT",20;
if (.@sum>=18) {
   bonus bBaseAtk,15;
   bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
   bonus2 bSkillAtk,"AS_SONICBLOW",10;
   bonus2 bSkillAtk,"ASC_METEORASSAULT",10;
}
Opened Illusion Ancient Cape
Opened Illusion Combo Battle Glove
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"MO_CHAINCOMBO",20;
bonus2 bSkillAtk,"MO_COMBOFINISH",20;
if (.@sum>=18) {
   bonus bBaseAtk,15;
   bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
   bonus2 bSkillAtk,"MO_CHAINCOMBO",10;
   bonus2 bSkillAtk,"MO_COMBOFINISH",10;
}
Opened Illusion Ancient Cape
Opened Illusion Spectral Spear
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
if (.@sum>=18) {
   bonus bBaseAtk,15;
   bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
   bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",10;
}
Opened Illusion Ancient Cape
Opened Illusion Moonlight Sword
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RG_BACKSTAP",20;
bonus2 bSkillAtk,"RG_RAID",20;
if (.@sum>=18) {
   bonus bBaseAtk,15;
   bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
   bonus2 bSkillAtk,"RG_BACKSTAP",10;
   bonus2 bSkillAtk,"RG_RAID",10;
}
Opened Illusion Ancient Cape
Opened Illusion Wizardry Staff
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,30;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bSkillAtk,"WZ_METEOR",20;
bonus2 bSkillAtk,"WZ_VERMILION",20;
if (.@sum>=18) {
   bonus bMatk,15;
   bonus2 bMagicAtkEle,Ele_Earth,5;
   bonus2 bMagicAtkEle,Ele_Fire,5;
   bonus2 bMagicAtkEle,Ele_Water,5;
   bonus2 bMagicAtkEle,Ele_Wind,5;
}
if (.@sum>=21) {
   bonus2 bSkillAtk,"WZ_METEOR",10;
   bonus2 bSkillAtk,"WZ_VERMILION",10;
}
Opened Illusion Ancient Cape
Opened Illusion Huuma Fluttering Snow
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
bonus2 bSkillAtk,"NJ_HUUMA",20;
if (.@sum>=18) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAddSize,Size_All,5;
}
if (.@sum>=21) {
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
   bonus2 bSkillAtk,"NJ_HUUMA",10;
}
Opened Illusion Apple of Archer
Opened Illusion Ancient Cape
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
   bonus bBaseAtk,25;
   bonus bMatk,25;
}
if (.@sum>=21)
   bonus bCritAtkRate,5;
Opened Illusion Cap
Opened Illusion Ancient Cape
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
   bonus bBaseAtk,25;
   bonus bMatk,25;
}
if (.@sum>=21)
   bonus bCritAtkRate,5;
Opened Illusion Ancient Cape
Open Illusion Immaterial Sword
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AM_ACIDTERROR",20;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;
if (.@r>=18) {
   bonus bBaseAtk,15;
   bonus2 bAddSize,Size_All,5;
}
if (.@r>=21) {
   bonus2 bSkillAtk,"AM_ACIDTERROR",10;
   bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10;
}
Opened Illusion Ancient Cape
Opened Illusion War Axe
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
   bonus bBaseAtk,15;
   bonus2 bAddSize,Size_All,5;
}
if (.@r>=21) {
   bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
   bonus bCritAtkRate,10;
}
Opened Illusion Ancient Cape
Opened Illusion Pole Axe
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
bonus2 bSkillAtk,"CR_GRANDCROSS",20;
if (.@r>=18) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
   bonus2 bSkillAtk,"CR_HOLYCROSS",10;
   bonus2 bSkillAtk,"CR_GRANDCROSS",10;
}
Opened Illusion Ancient Cape
Opened Illusion Iron Driver
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
   bonus2 bAddSize,Size_All,5;
   bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
   bonus2 bSkillAtk,"PR_MAGNUS",10;
   bonus bCritAtkRate,10;
}