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Set
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Script
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.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAtkEle,Ele_All,5;
bonus bDelayrate,-5;
bonus bVariableCastrate,-5;
bonus bMatk,2*.@sum;
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
bonus2 bMagicAddEle,Ele_All,20;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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