Dia de Muertos
| Item ID | 480228 | Name | Dia de Muertos |
|
We remember and give thanks to the dead.
The soul is so wonderful. _______________________ MaxHP +5% _______________________ Increases Magical Damage by 5%. Decreases damage taken from Players by 5%. _______________________ For each Level of Curse of Wicked Soul: Increases Magical Damage with Shadow element by 5%. _______________________ For each Level of Soul Energy Research: INT +5, MaxSP +5%. _______________________ For each Level of Soul Reaper: Increases damage of Espa by 5%. Increases damage of Eswhoo by 25%. _______________________ When Level 5 Soul Collect is learned: Recovers 150 HP and 15 SP when defeating monsters with magical attacks. _______________________ Refine Level +7: MaxHP +5% Increases Magical Damage by additional 5%. _______________________ Refine Level +9: MaxHP +10% Increases Magical Damage by additional 10%. _______________________ Type: Garment Defense: 12 Weight: 30 Armor Level: 2 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Day_of_the_Dead | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 12 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHPrate,5;
bonus bMatkRate,5;
bonus bInt,5*getskilllv("SP_SOULENERGY");
bonus bMaxSPrate,5*getskilllv("SP_SOULENERGY");
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bMagicAtkEle,Ele_Dark,5*getskilllv("SP_SOULCURSE");
bonus2 bSkillAtk,"SP_SPA",5*getskilllv("SP_SOULREAPER");
bonus2 bSkillAtk,"SP_SWHOO",25*getskilllv("SP_SOULREAPER");
if (getskilllv("SP_SOULCOLLECT") == 5) {
bonus bMagicHPGainValue,150;
bonus bMagicSPGainValue,15;
}
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus bMatkRate,5;
}
if (.@r>=9) {
bonus bMaxHPrate,10;
bonus bMatkRate,10;
}
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