Convertible Critical Wing
| Item ID | 480197 | Name | Convertible Critical Wing |
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A multi-purpose wing that has been further improved for the purpose of high efficiency and high output.
Critical processes are installed. Compatible with various items. _______________________ For each 2 Refine Levels: ATK +5, Critical +2 _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every size by 3%. _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 7%). _______________________ Refine Level +9: Decreases damage taken from Neutral element attacks by 7%. _______________________ Refine Level +11: Increases Melee and Ranged Physical Damage by 10%. _______________________ When equipped with Deep Blue Sunglasses[1]: Increases Critical Damage by 7%. Decreases Variable Casting Time by 15%. _______________________ When equipped with Victory Wing Ears[1]: Increases Critical Damage by 7%. Decreases After Skill Delay by 15%. _______________________ When equipped with Battle Processor[1]: Increases Critical Damage by 7%. Increases Melee and Ranged Physical Damage by additional 5%. _______________________ Type: Garment Defense: 38 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 150 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Cvt_Critical_Wing | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 38 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bCritical,2*(.@r/2);
bonus bBaseAtk,5*(.@r/2);
bonus2 bAddSize,Size_All,3*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,7;
if (.@r>=9) {
bonus2 bSubEle,Ele_Neutral,7;
if (.@r>=11) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bDelayrate,-15; bonus bCritAtkRate,7; |
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bonus bDelayrate,-15; bonus bCritAtkRate,7; |
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bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bCritAtkRate,7; |
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bonus bLongAtkRate,5; bonus bShortAtkRate,5; bonus bCritAtkRate,7; |
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bonus bVariableCastrate,-15; bonus bCritAtkRate,7; |
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bonus bVariableCastrate,-15; bonus bCritAtkRate,7; |
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.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,-5;
if (.@sum>=18) {
bonus2 bAddEle,Ele_All,10;
if (.@sum>=23) {
bonus bCritAtkRate,.@sum;
}
}
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