Warm Dandelion Cape
| Item ID | 480184 | Name | Warm Dandelion Cape |
|
None
|
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Warm_Dandelion_Cape_J | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 12 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@a = (getskilllv("SU_SV_STEMSPEAR")+getskilllv("SU_SV_ROOTTWIST")+getskilllv("SU_CN_METEOR")+getskilllv("SU_CN_POWDERING")+getskilllv("SU_CHATTERING")+getskilllv("SU_MEOWMEOW")+getskilllv("SU_NYANGGRASS"));
bonus bAspdRate,5;
bonus bMaxHPrate,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus bSPDrainValue,getskilllv("SU_CHATTERING");
bonus2 bSkillAtk,"SU_CN_METEOR",10*getskilllv("SU_NYANGGRASS");;
if (getskilllv("SU_SPIRITOFLAND") == 1) {
bonus bInt,.@a;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",.@a;
}
if (getskilllv("SU_MEOWMEOW") == 5) {
bonus bMagicHPGainValue,150;
bonus bMagicSPGainValue,15;
}
if (.@r>=5) {
bonus bAspdRate,5;
bonus bMaxHPrate,5;
}
if (.@r>=7) {
bonus bAspdRate,10;
bonus bMaxHPrate,10;
}
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