Avareco

Item ID 480134 Name Avareco
He had an ordinary cloak, but due to the magical interference device installed by Illusion and his friends, he was transformed into a ferocious figure worthy of the name "Greed".
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MaxHP +5%
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Decreases damage received from Players by 5%.
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For each Level of Cross Impact:
Increases damage of Counter Slash by 6%.
Increases damage of Cross Impact by 30%.
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When Level 5 Cross Impact is learned:
Decreases Dark Illusion skill cooldown by 4 seconds.
Decreases Hallucination Walk skill cooldown by 20 seconds.
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When Level 5 Hallucination Walk is learned:
Decreases damage taken from Water attacks by 100%.
Decreases damage taken from Holy attacks by 30%.
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Refine Level +7:
MaxHP +5%
Increases Physical Damage against monsters of every size by 10%.
Restores 10 SP when defeating monsters with physical attacks.
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Refine Level +9:
MaxHP +10%
Increases Physical Damage against monsters of every size by additional 10%.
Restores additional 10 SP when defeating monsters with physical attacks.
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Type: Garment
Defense: 12
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
Weapon Level 0 Identifier Avareco
Attack 0 Type Armor
MATK 0 Equip Locations Garment
Defense 12 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 10 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMaxHPrate,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSkillAtk,"GC_COUNTERSLASH",getskilllv("GC_CROSSIMPACT")*6;
bonus2 bSkillAtk,"GC_CROSSIMPACT",getskilllv("GC_CROSSIMPACT")*30;
if (getskilllv("GC_CROSSIMPACT") == 5) {
   bonus2 bSkillCooldown,"GC_DARKILLUSION",-4000;
   bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-20000;
}
if (getskilllv("GC_HALLUCINATIONWALK") == 5) {
   bonus2 bSubEle,Ele_Water,100;
   bonus2 bSubEle,Ele_Holy,30;
}
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus2 bAddSize,Size_All,10;
   bonus bSPGainValue,10;
}
if (.@r>=9) {
   bonus bMaxHPrate,10;
   bonus2 bAddSize,Size_All,10;
   bonus bSPGainValue,10;
}