Glotoneria
| Item ID | 480081 | Name | Glotoneria |
|
It was a normal looking cloak, but the magic interference device installed by Ilsion and his friends transformed it into a terrifying figure worthy of the name "Gluttony".
_______________________ MaxHP +3% _______________________ Decreases damage taken from Players by 5%. _______________________ For each Level of Auto Shadow Spell: Increases Physical Damage against monsters of every size by 1%. Perfect HIT +2% _______________________ When Level 10 Triangle Shot is learned: Decreases damage taken from Wind and Earth elemental attacks by 50%. _______________________ When Level 10 Feint Bomb is learned: Recovers 100 HP and 10 SP when defeating monsters with physical attacks. Recovers 2 SP with each physical attack. _______________________ For each Level of Maelstrom: Increases damage of Triangle Shot by 50%. Increases damage of Feint Bomb by 15%. _______________________ Refine Level +5: MaxHP +5% AGI +10, DEX +10. _______________________ Refine Level +7: MaxHP +7% AGI +10, DEX +10. _______________________ Type: Garment Defense: 12 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Glotoneria | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 12 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHPrate,3;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL");
bonus bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL");
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM");
bonus2 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM");
if (getskilllv("SC_TRIANGLESHOT") == 10) {
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Earth,50;
}
if (getskilllv("SC_FEINTBOMB") == 10) {
bonus bSPDrainValue,2;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus bAgi,10;
bonus bDex,10;
}
if (.@r>=9) {
bonus bMaxHPrate,7;
bonus bAgi,10;
bonus bDex,10;
}
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