Guardian Soul
| Item ID | 480045 | Name | Guardian Soul |
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A cload said to have been possessed by a sage who served a great king.
Absolute defense techniques have been woven within it. _______________________ MDEF +10 _______________________ Enables the use of Level 3 Heaven's Drive. _______________________ Decreases damage taken from Demi-Human players by 5%. _______________________ For each 18 combined sum of base STR and LUK: ATK +15 Decreases After Skill Delay by 1%. Decreases damage taken from Shadow and Undead elemental attacks by 7%. _______________________ For each 18 combined sum of base AGI and VIT: Increases Attack Speed (decreases After Attack Delay by 2%). MaxHP +2% Decreases damage taken from Fire and Water elemental attacks by 7%. _______________________ For each 18 combined sum of base INT and DEX: MATK +15 Decreases Variable Casting Time of skills by 1%. Decreases damage taken Earth from and Wind elemental attacks by 7%. _______________________ Increases damage taken from Holy elemental attacks by 7%. _______________________ Type: Garment Defense: 25 Weight: 30 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Guardian_Soul | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 25 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@a = (readparam(bStr)+readparam(bLuk))/18; .@b = (readparam(bAgi)+readparam(bVit))/18; .@c = (readparam(bInt)+readparam(bDex))/18; bonus bMdef,10; skill "WZ_HEAVENDRIVE",3; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Ghost,7; bonus bBaseAtk,.@a*15; bonus bDelayrate,-.@a; bonus2 bSubEle,Ele_Dark,.@a*7; bonus2 bSubEle,Ele_Undead,.@a*7; bonus bAspdRate,.@b*2; bonus bMaxHPrate,.@b*2; bonus2 bSubEle,Ele_Water,.@b*7; bonus2 bSubEle,Ele_Fire,.@b*7; bonus bMatk,.@c*15; bonus bVariableCastrate,-.@c; bonus2 bSubEle,Ele_Earth,.@c*7; bonus2 bSubEle,Ele_Wind,.@c*7; |
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