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Set
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Script
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if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
bonus bLongAtkRate,15;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
}
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
bonus2 bSkillAtk,"WM_METALICSOUND",80;
}
}
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RK_WINDCUTTER",20*(.@r/2);
if (.@r >= 12)
autobonus3 "{ bonus bShortWeaponDamageReturn,10; }",1000,10000,"RK_DEATHBOUND";
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"LG_EXEEDBREAK",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"LG_KINGS_GRACE",-15000;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r >= 12)
bonus2 bSubRace,RC_All,15;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r >= 12)
bonus bBaseAtk,30;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddClass,Class_All,.@r/2;
if (.@r >= 12)
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddRace,RC_All,.@r/2;
if (.@r >= 12)
bonus bMatk,30;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bCritAtkRate,3*(.@r/2);
if (.@r >= 12)
bonus2 bIgnoreDefRaceRate,RC_All,25;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFlee,5*(.@r/2);
if (.@r >= 12)
bonus2 bSubRace,RC_All,15;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r/2);
if (.@r >= 12)
bonus bBaseAtk,30;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_VULCANARM",15*(.@r/2);
bonus2 bSkillAtk,"NC_PILEBUNKER",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-30000;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r/2);
if (.@r >= 12)
bonus bBaseAtk,30;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
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if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bSkillAtk,"PR_MAGNUS",40;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus bDelayrate,-5;
autobonus3 "{ bonus bMaxHPrate,20; }",1000,5000,"SR_GATEOFHELL";
bonus2 bSkillAtk,"SR_GATEOFHELL",10;
}
}
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if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,10;
bonus2 bAddClass,Class_All,15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"SC_FEINTBOMB",-800;
bonus2 bSkillAtk,"SC_FEINTBOMB",40;
}
}
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if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus2 bAddRace,RC_All,15;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-150;
bonus2 bSkillAtk,"NC_ARMSCANNON",40;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bAddRace,RC_All,15;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40;
}
}
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if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bAddRace,RC_All,15;
autobonus "{ bonus3 bAutoSpell,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,6000,BF_WEAPON;
autobonus3 "{ bonus3 bAutoSpell,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,6000,"RK_STORMBLAST";
bonus2 bSkillAtk,"RK_IGNITIONBREAK",30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus2 bMagicAddRace,RC_All,15;
bonus bShortWeaponDamageReturn,25;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",30;
}
}
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if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bSkillAtk,"WL_COMET",30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bSkillCooldown,"SO_VACUUM_EXTREME",-1000;
bonus2 bSkillAtk,"MG_FIREBOLT",30;
bonus2 bSkillAtk,"MG_COLDBOLT",30;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
skill "NJ_UTSUSEMI",1;
bonus2 bSkillCooldown,"NJ_UTSUSEMI",30000;
}
}
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