Great Fallen Manteau

Item ID 480024 Name Great Fallen Manteau
None
Weapon Level 0 Identifier Subject_Cape_TW
Attack 0 Type Armor
MATK 0 Equip Locations Garment
Defense 10 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 10 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction Can't be dropped, Can't be sold to NPC
Item Script
.@r = getrefine();
bonus bMaxHPrate,.@r/2;
bonus bMaxSPrate,.@r/2;
bonus bMdef,.@r/2;
bonus bDelayrate,-.@r/2;

Set Script
Record of Destroy (Archer)
Great Fallen Manteau
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
      bonus bLongAtkRate,15;
      bonus bDelayrate,-5;
      bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
   }
   if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
      bonus2 bMagicAddRace,RC_All,10;
      bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
      bonus2 bSkillAtk,"WM_METALICSOUND",80;
   }
}
Great Fallen Manteau
Old Rune Circlet
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RK_WINDCUTTER",20*(.@r/2);
if (.@r >= 12)
   autobonus3 "{ bonus bShortWeaponDamageReturn,10; }",1000,10000,"RK_DEATHBOUND";
Great Fallen Manteau
Old Casket of Protection
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"LG_EXEEDBREAK",15*(.@r/2);
if (.@r >= 12)
   bonus2 bSkillCooldown,"LG_KINGS_GRACE",-15000;
Great Fallen Manteau
Old Mitra
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r >= 12)
   bonus2 bSubRace,RC_All,15;
Great Fallen Manteau
Old Blazing Soul
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r >= 12)
   bonus bBaseAtk,30;
Great Fallen Manteau
Old Magic Stone Hat
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddClass,Class_All,.@r/2;
if (.@r >= 12)
   bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
Great Fallen Manteau
Old Wind Whisper
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddRace,RC_All,.@r/2;
if (.@r >= 12)
   bonus bMatk,30;
Great Fallen Manteau
Old Circlet Of Bones
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bCritAtkRate,3*(.@r/2);
if (.@r >= 12)
   bonus2 bIgnoreDefRaceRate,RC_All,25;
Great Fallen Manteau
Old Shadow Handicraft
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFlee,5*(.@r/2);
if (.@r >= 12)
   bonus2 bSubRace,RC_All,15;
Great Fallen Manteau
Old Driver Band
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r/2);
if (.@r >= 12)
   bonus bBaseAtk,30;
Great Fallen Manteau
Old Driver Band(Yellow)
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_VULCANARM",15*(.@r/2);
bonus2 bSkillAtk,"NC_PILEBUNKER",15*(.@r/2);
if (.@r >= 12)
   bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-30000;
Great Fallen Manteau
Old Midas Whisper
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r/2);
if (.@r >= 12)
   bonus bBaseAtk,30;
Great Fallen Manteau
Old Camouflage Rabbit Hood
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
if (.@r >= 12)
   bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
Great Fallen Manteau
Old Minstrel Song's Hat
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r >= 12)
   bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
Great Fallen Manteau
Old Dying Swan
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r >= 12)
   bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
Record of Destroy (Acolyte)
Great Fallen Manteau
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
      bonus bFixedCast,-300;
      bonus2 bMagicAtkEle,Ele_Holy,15;
      bonus2 bSkillAtk,"PR_MAGNUS",40;
   }
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
      bonus bDelayrate,-5;
      autobonus3 "{ bonus bMaxHPrate,20; }",1000,5000,"SR_GATEOFHELL";
      bonus2 bSkillAtk,"SR_GATEOFHELL",10;
   }
}
Record of Destroy (Thief)
Great Fallen Manteau
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
      bonus2 bIgnoreDefRaceRate,RC_All,10;
      bonus2 bAddClass,Class_All,15;
      bonus2 bSkillAtk,"GC_ROLLINGCUTTER",30;
   }
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
      bonus bDelayrate,-5;
      bonus2 bSkillCooldown,"SC_FEINTBOMB",-800;
      bonus2 bSkillAtk,"SC_FEINTBOMB",40;
   }
}
Record of Destroy (Merchant)
Great Fallen Manteau
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
      bonus2 bAddRace,RC_All,15;
      bonus2 bSkillCooldown,"NC_ARMSCANNON",-150;
      bonus2 bSkillAtk,"NC_ARMSCANNON",40;
   }
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
      bonus2 bAddRace,RC_All,15;
      bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000;
      bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40;
   }
}
Record of Destroy (Swordman)
Great Fallen Manteau
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
      bonus2 bAddRace,RC_All,15;
      autobonus "{ bonus3 bAutoSpell,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,6000,BF_WEAPON;
      autobonus3 "{ bonus3 bAutoSpell,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,6000,"RK_STORMBLAST";
      bonus2 bSkillAtk,"RK_IGNITIONBREAK",30;
   }
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
      bonus2 bMagicAddRace,RC_All,15;
      bonus bShortWeaponDamageReturn,25;
      bonus2 bSkillAtk,"LG_RAYOFGENESIS",30;
   }
}
Record of Destroy (Mage)
Great Fallen Manteau
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
      bonus bFixedCast,-300;
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus2 bSkillAtk,"WL_COMET",30;
   }
   if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
      bonus2 bSkillCooldown,"SO_VACUUM_EXTREME",-1000;
      bonus2 bSkillAtk,"MG_FIREBOLT",30;
      bonus2 bSkillAtk,"MG_COLDBOLT",30;
      bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
      bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
      skill "NJ_UTSUSEMI",1;
      bonus2 bSkillCooldown,"NJ_UTSUSEMI",30000;
   }
}