Elemental Booster Muffler
| Item ID | 480001 | Name | Elemental Booster Muffler |
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Special muffler prepared for your rapid growth.
It is specialized in some elemental magic attacks. _______________________ Cannot be refined normally. _______________________ Decreases Variable Casting Time by 5%. _______________________ For each 3 Refine Levels: MATK +4 _______________________ Refine Level +7: Increases Water, Wind, Earth, Magical Damage with Fire and Neutral element by 5%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. _______________________ Type: Garment Defense: 20 Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Ele_Muffler | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Garment | ||
| Defense | 20 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
bonus bVariableCastrate,-5;
.@r = getrefine();
if (.@r>=3) {
bonus bMatk,.@r/3*4;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Neutral,5;
}
if (.@r>=9) {
bonus bDelayrate,-10;
}
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| Set | Script | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
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bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WZ_METEORSTORM",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"WZ_METEORSTORM\",35; }",1000,60000,"ST_PRESERVE";
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bonus bMatk,20;
bonus bVariableCastrate,-10;
.@i = min(BaseLevel,180)/15*2;
bonus2 bSkillAtk,"NJ_KOUENKA",.@i;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@i;
bonus2 bSkillAtk,"NJ_HUUJIN",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"NJ_KOUENKA\",35; bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",35; bonus2 bSkillAtk,\"NJ_HUUJIN\",35; }",1000,60000,"NJ_NEN";
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bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",20; }",1000,60000,"PF_MEMORIZE";
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bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SP_SWHOO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SP_SWHOO\",60; }",1000,60000,"SP_SPA";
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bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SU_CN_METEOR",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SU_CN_METEOR\",35; }",1000,60000,"SU_SV_STEMSPEAR";
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bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",20; }",1000,60000,"AC_CONCENTRATION";
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bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",35; }",1000,60000,"AC_CONCENTRATION";
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bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WL_CRIMSONROCK\",20; }",1000,60000,"HW_MAGICPOWER";
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