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Set
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Script
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if (readparam(bInt)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC;
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","SO_PSYCHIC_WAVE",5,70;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus4 bAutoSpellOnSkill,"WM_METALICSOUND","SO_PSYCHIC_WAVE",5,70;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_COMET",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"WL_COMET",-10000;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_HELLINFERNO",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-1500;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_EARTHGRAVE",3*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bVariableCastrate,"SO_EARTHGRAVE",-100;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddSize,Size_All,10;
bonus bInt,2*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
if (.@sum>=22) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
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