Ancient Mechanic Greaves

Item ID 470289 Name Ancient Mechanic Greaves
None
Weapon Level 0 Identifier Mecha_Greaves_US
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 50 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 100 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus bPow,3*(.@r/2);
bonus bMaxHPrate,3*(.@r/3);
bonus bDelayrate,-2*(.@r/3);
if (.@r>=9) {
   bonus2 bAddClass,Class_All,15;
   if (.@r>=10) {
       bonus bShortAtkRate,20;
       bonus bLongAtkRate,20;
       if (.@r>=11) {
            bonus2 bAddEle,Ele_All,20;
            if (.@r>=12) {
                bonus bSpeedRate,25;
                if (.@r>=13) {
                    bonus2 bVariableCastrate,"NC_ARMSCANNON",-100;
                    bonus2 bSkillCooldown,"NC_AXETORNADO",-2000;
                    bonus2 bSkillAtk,"NC_ARMSCANNON",150;
                    bonus2 bSkillAtk,"NC_AXETORNADO",150;
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bFixedCast,-700;
   if (.@g>=ENCHANTGRADE_C) {
       bonus2 bAddSize,Size_All,20;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bAllTraitStats,10;
            if (.@g>=ENCHANTGRADE_A) {
                bonus2 bSkillAtk,"NC_ARMSCANNON",150;
                bonus2 bSkillAtk,"NC_AXETORNADO",150;
            }
       }
   }
}

Set Script
Rock Step Card
Ancient Mechanic Greaves
bonus bBaseAtk,75;
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
True Howard Alt-Eisen Card
Ancient Mechanic Greaves
bonus bBaseAtk,75;
bonus2 bSkillAtk,"NC_AXETORNADO",50;
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
RSX-0806 Card
Ancient Mechanic Greaves
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bBaseAtk,100;
bonus bPow,15;
bonus2 bSubSize,Size_Large,10;
bonus2 bSubSize,Size_Medium,10;
bonus bShortAtkRate,6*(.@r/2);
bonus bLongAtkRate,6*(.@r/2);
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))
   bonus bBaseAtk,200;