Furious Boots

Item ID 470265 Name Furious Boots
A pair of boots that resonate with Furious Weapons to draw out their latent power.
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Base Level at least 230:
Increases Damage against monsters of Normal or Boss class by 5%.
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Refine Level +7:
ATK +5%, MATK +5%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
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Refine Level +10:
Decreases Fixed Casting Time by 0.7 seconds.
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Refine Level +11:
Increases Physical Damage by 10%.
Increases Magical Damage with every element by 10%.
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[Grade Bonus]
[Grade D]: ATK +5%, MATK +5%.
[Grade C]: Fixed Casting Time -0.3 seconds.
[Grade B]: P.ATK +5, S.MATK +5.
[Grade A]: P.ATK +2, S.MATK +2.
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Type: Shoes
Defense: 30
Weight: 150
Armor Level: 2
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Requirement:
Base Level 220
Weapon Level 0 Identifier FuriousBoots
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 30 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 150 Min Equip Level 220
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=230) {
   bonus2 bAddClass,Class_Normal,5;
   bonus2 bMagicAddClass,Class_Normal,5;
   bonus2 bAddClass,Class_Boss,5;
   bonus2 bMagicAddClass,Class_Boss,5;
}
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      if (.@r>=10) {
         bonus bFixedCast,-700;
         if (.@r>=11) {
            bonus2 bMagicAtkEle,Ele_All,10;
            bonus bShortAtkRate,10;
            bonus bLongAtkRate,10;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bFixedCast,-300;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,5;
         bonus bSMatk,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bPAtk,2;
            bonus bSMatk,2;
         }
      }
   }
}

Set Script
Furious Saint Book
Furious Boots
autobonus "{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MELEE\",(15*.@sum); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MAGIC\",(15*.@sum); }",70,10000,BF_WEAPON;
Furious Sun Book
Furious Boots
bonus bDelayrate,-10;
Furious Moon Word
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",.@sum*2;
Furious Saint Wand
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"CD_FRAMEN",.@sum;
Furious Storm Bow
Furious Boots
bonus2 bSkillUseSP,"WH_GALESTORM",20;
Furious Tornado Bow
Furious Boots
bonus bDelayrate,-10;
Furious Demonius
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"ABC_DEFT_STAB",.@sum;
Furious Demon Sword
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",.@sum;
Furious Foxtail
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",.@sum;
Furious Foxtail Model
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",.@sum;
Furious Slayer
Furious Boots
bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
if (getskilllv("DK_HACKANDSLASHER") > 4)
   bonus3 bAutoSpell,"DK_HACKANDSLASHER",5,50;
Furious Trident
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",.@sum;
Furious Shape
Furious Boots
Furious Shadow
if (getequipid(EQI_HAND_L) == 510153) {
   bonus2 bSkillAtk,"SHC_SHADOW_STAB",15;
}
Furious Over Spear
Furious Boots
bonus2 bSkillAtk,"IG_OVERSLASH",.@sum;
Furious Lance
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",.@sum;
Furious Master Spellbook
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"EM_VENOM_SWAMP",.@sum;
Furious Grimoire
Furious Boots
if (getenchantgrade()>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
}
Furious Soul
Furious Boots
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",20;
Furious Spirit Stick
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",.@sum;
Furious Hammer
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"MT_SPARK_BLASTER",20;
bonus2 bSkillAtk,"NC_ARMSCANNON",25;
Furious Impact
Furious Boots
bonus bShortAtkRate,10;
bonus bCritical,10;
Furious Huuma Shuriken
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",.@sum;
if (getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_B) {
   bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-200;
}
Furious Gigantic Axe
Furious Boots
if (getenchantgrade()>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20;
   bonus2 bSkillAtk,"MT_AXE_STOMP",20;
}
Furious Wheel Shuriken
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SS_KINRYUUHOU",.@sum;
Furious Rapier
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum;
Furious Sharp Sword
Furious Boots
bonus bCritAtkRate,15;
bonus bCritical,5;
if (getenchantgrade()>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
}
Furious White Sword
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",.@sum;
Furious Stick
Furious Boots
bonus2 bSkillAtk,"HN_HELLS_DRIVE",20;
if (getenchantgrade()>=ENCHANTGRADE_B) {
   bonus4 bAutoSpellOnSkill,"HN_HELLS_DRIVE","EM_TERRA_DRIVE",4,1000;
}
Furious Specter
Furious Boots
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20;
Furious Gale Claw
Furious Boots
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",20;
Furious Extermination
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",.@sum;
Furious Metal Violin
Furious Boots
bonus2 bSkillAtk,"WM_REVERBERATION",70;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;
Furious Harp
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum;
Furious Metal Whip
Furious Boots
bonus2 bSkillAtk,"WM_REVERBERATION",70;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;
Furious Whip
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum;
Furious Flame Staff
Furious Boots
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"AG_ALL_BLOOM",.@sum;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",.@sum;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",.@sum;
Furious Rifle
Furious Boots
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",25;
Furious Night Gatling Gun
Furious Boots
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;