Furious Boots
| Item ID | 470265 | Name | Furious Boots |
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A pair of boots that resonate with Furious Weapons to draw out their latent power.
_______________________ Base Level at least 230: Increases Damage against monsters of Normal or Boss class by 5%. _______________________ Refine Level +7: ATK +5%, MATK +5%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: Decreases Fixed Casting Time by 0.7 seconds. _______________________ Refine Level +11: Increases Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ [Grade Bonus] [Grade D]: ATK +5%, MATK +5%. [Grade C]: Fixed Casting Time -0.3 seconds. [Grade B]: P.ATK +5, S.MATK +5. [Grade A]: P.ATK +2, S.MATK +2. _______________________ Type: Shoes Defense: 30 Weight: 150 Armor Level: 2 _______________________ Requirement: Base Level 220 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | FuriousBoots | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 30 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 150 | Min Equip Level | 220 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=230) {
bonus2 bAddClass,Class_Normal,5;
bonus2 bMagicAddClass,Class_Normal,5;
bonus2 bAddClass,Class_Boss,5;
bonus2 bMagicAddClass,Class_Boss,5;
}
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=10) {
bonus bFixedCast,-700;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bFixedCast,-300;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,2;
bonus bSMatk,2;
}
}
}
}
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| Set | Script | ||||||
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autobonus "{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MELEE\",(15*.@sum); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MAGIC\",(15*.@sum); }",70,10000,BF_WEAPON;
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bonus bDelayrate,-10; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15; bonus2 bSkillAtk,"SKE_DAWN_BREAK",.@sum*2; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus bDelayrate,-10; bonus2 bSkillAtk,"CD_FRAMEN",.@sum; |
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bonus2 bSkillUseSP,"WH_GALESTORM",20; |
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bonus bDelayrate,-10; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"ABC_DEFT_STAB",.@sum; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",.@sum; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",.@sum; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",.@sum; |
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bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
if (getskilllv("DK_HACKANDSLASHER") > 4)
bonus3 bAutoSpell,"DK_HACKANDSLASHER",5,50;
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",.@sum; |
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if (getequipid(EQI_HAND_L) == 510153) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",15;
}
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bonus2 bSkillAtk,"IG_OVERSLASH",.@sum; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",.@sum; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"EM_VENOM_SWAMP",.@sum; |
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if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
}
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bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",20; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",.@sum; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"MT_SPARK_BLASTER",20; bonus2 bSkillAtk,"NC_ARMSCANNON",25; |
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bonus bShortAtkRate,10; bonus bCritical,10; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",.@sum;
if (getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_B) {
bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-200;
}
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if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20;
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SS_KINRYUUHOU",.@sum; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum; |
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bonus bCritAtkRate,15;
bonus bCritical,5;
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",.@sum; |
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bonus2 bSkillAtk,"HN_HELLS_DRIVE",20;
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus4 bAutoSpellOnSkill,"HN_HELLS_DRIVE","EM_TERRA_DRIVE",4,1000;
}
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bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20; |
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bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",20; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",.@sum; |
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bonus2 bSkillAtk,"WM_REVERBERATION",70; bonus2 bSkillAtk,"TR_METALIC_FURY",20; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum; |
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bonus2 bSkillAtk,"WM_REVERBERATION",70; bonus2 bSkillAtk,"TR_METALIC_FURY",20; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"AG_ALL_BLOOM",.@sum; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",.@sum; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",.@sum; |
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bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",25; |
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bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25; bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15; |