Zodiac Boots (Swordsman)

Item ID 470255 Name Zodiac Boots (Swordsman)
Shoes modeled after the constellations of Aries and Libra.
It can unleash powerful abilities when combined with certain memories.
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ATK +50, MATK +50.
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For each 2 Refine Levels:
ATK +10, MATK +10.
ATK +1%, MATK +1%.
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For each 4 Refine Levels:
Increases damage of Sonic Wave and Genesis Ray by 15%.
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Refine Level +9:
Decreases Fixed Casting Time by 0.5 seconds.
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Refine Level +11:
Decreases After Skill Delay by 10%.
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When equipped with Seyren's Memory:
Decreases Sonic Wave skill cooldown by 0.5 seconds.

For each 4 Refine Levels of equipped Weapon:
Increases Critical Damage by 20%.
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When equipped with Randel's Memory:
Decreases Genesis Ray skill cooldown by 0.2 seconds.

For each 4 Refine Levels of equipped Weapon:
Increases damage of Pressure by 40%.
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When equipped with Biolab Aries Crown [1] and Seyren's Memory:
Total Refine Level of entire set is at least +33:
Increases Ranged Physical Damage by 30%.

Total Refine Level of entire set is at least +35:
Ignore physical defense of monsters of every race (except Players) by 40%.
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When equipped with Biolab Libra Diadem [1] and Randel's Memory:
Total Refine Level of entire set is at least +33:
Increases Magical Damage with Holy element by 30%.

Total Refine Level of entire set is at least +35:
Ignore magic defense of monsters of every race (except Players) by 40%.
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Type: Shoes
Defense: 60
Weight: 90
Armor Level: 1
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Requirement:
3rd Swordman classes
Weapon Level 0 Identifier Zodiac_Boots_SM
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 60 Equippable Jobs Knight, Crusader
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper Third, Third Upper, Third Baby
Weight 90 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bBaseAtk,50+(10*(.@r/2));
bonus bMatk,50+(10*(.@r/2));
bonus bAtkRate,.@r/2;
bonus bMatkRate,.@r/2;
bonus2 bSkillAtk,"RK_SONICWAVE",15*(.@r/4);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15*(.@r/4);
if (.@r>=9)
   bonus bFixedCast,-500;
if (.@r>=11)
   bonus bDelayrate,-10;

Set Script
Seyren's Memory
Zodiac Boots (Swordsman)
bonus2 bSkillCooldown,"RK_SONICWAVE",-500;
bonus bCritAtkRate,20*(getequiprefinerycnt(EQI_HAND_R)/4);
Randel's Memory
Zodiac Boots (Swordsman)
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200;
bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4);
Seyren's Memory
Goral Crown
Zodiac Boots (Swordsman)
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bLongAtkRate,30;
   if (.@sum >= 35) {
       bonus2 bIgnoreDefRaceRate,RC_All,40;
       bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
       bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
   }
}
Randel's Memory
Trial Diadem
Zodiac Boots (Swordsman)
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus2 bMagicAtkEle,Ele_Holy,30;
   if (.@sum >= 35) {
       bonus2 bIgnoreMdefRaceRate,RC_All,40;
       bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
       bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
   }
}