Zodiac Boots (Swordsman)
| Item ID | 470255 | Name | Zodiac Boots (Swordsman) |
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Shoes modeled after the constellations of Aries and Libra.
It can unleash powerful abilities when combined with certain memories. _______________________ ATK +50, MATK +50. _______________________ For each 2 Refine Levels: ATK +10, MATK +10. ATK +1%, MATK +1%. _______________________ For each 4 Refine Levels: Increases damage of Sonic Wave and Genesis Ray by 15%. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.5 seconds. _______________________ Refine Level +11: Decreases After Skill Delay by 10%. _______________________ When equipped with Seyren's Memory: Decreases Sonic Wave skill cooldown by 0.5 seconds. For each 4 Refine Levels of equipped Weapon: Increases Critical Damage by 20%. _______________________ When equipped with Randel's Memory: Decreases Genesis Ray skill cooldown by 0.2 seconds. For each 4 Refine Levels of equipped Weapon: Increases damage of Pressure by 40%. _______________________ When equipped with Biolab Aries Crown [1] and Seyren's Memory: Total Refine Level of entire set is at least +33: Increases Ranged Physical Damage by 30%. Total Refine Level of entire set is at least +35: Ignore physical defense of monsters of every race (except Players) by 40%. _______________________ When equipped with Biolab Libra Diadem [1] and Randel's Memory: Total Refine Level of entire set is at least +33: Increases Magical Damage with Holy element by 30%. Total Refine Level of entire set is at least +35: Ignore magic defense of monsters of every race (except Players) by 40%. _______________________ Type: Shoes Defense: 60 Weight: 90 Armor Level: 1 _______________________ Requirement: 3rd Swordman classes |
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| Weapon Level | 0 | Identifier | Zodiac_Boots_SM | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 60 | Equippable Jobs | Knight, Crusader | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 90 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bBaseAtk,50+(10*(.@r/2)); bonus bMatk,50+(10*(.@r/2)); bonus bAtkRate,.@r/2; bonus bMatkRate,.@r/2; bonus2 bSkillAtk,"RK_SONICWAVE",15*(.@r/4); bonus2 bSkillAtk,"LG_RAYOFGENESIS",15*(.@r/4); if (.@r>=9) bonus bFixedCast,-500; if (.@r>=11) bonus bDelayrate,-10; |
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| Set | Script | ||||||
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bonus2 bSkillCooldown,"RK_SONICWAVE",-500; bonus bCritAtkRate,20*(getequiprefinerycnt(EQI_HAND_R)/4); |
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bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200; bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4); |
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus bLongAtkRate,30;
if (.@sum >= 35) {
bonus2 bIgnoreDefRaceRate,RC_All,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40;
}
}
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.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAtkEle,Ele_Holy,30;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
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