Boots of Good and Evil (Windhawk)
| Item ID | 470214 | Name | Boots of Good and Evil (Windhawk) |
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A pair of boots which contain the power of good and evil.
_______________________ For each 2 Refine Levels: MaxHP +1%, MaxSP +1%. _______________________ Refine Level +7: ATK +7% _______________________ Refine Level +9: Increases Physical Damage by 10%. _______________________ Refine Level +11: Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: RES +50, MRES +50. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: P.ATK +7, S.MATK +7. [Grade A]: Fixed Casting Time -0.5 seconds. _______________________ Type: Shoes Defense: 20 Weight: 60 Armor Level: 2 _______________________ Requirement: Base Level 210 Windhawk |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | FateSin_Boots_WH | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 20 | Equippable Jobs | Hunter | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 60 | Min Equip Level | 210 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,500;
bonus bMaxSP,100;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
if (.@r>=7) {
bonus bAtkRate,7;
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
if (.@r>=11) {
bonus bFixedCast,-500;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMRes,50;
bonus bRes,50;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_A) {
bonus bFixedCast,-500;
}
}
}
}
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