Dim Glacier Shoes

Item ID 470198 Name Dim Glacier Shoes
Glacier's Shoes that have lost their light due to being engulfed in venomous magic.
_______________________
SPL +2, CON +2
_______________________
Refine Level +7:
MATK +5%, S.MATK +2
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.
_______________________
[Bonus by Grade]
[Grade D]: MATK +2%
[Grade C]: Fixed Casting Time -1 second.
[Grade B]: S.MATK +2, MATK +1%.
[Grade A]: MATK +2%
_______________________
Type: Shoes
Defense: 90
Weight: 100
Armor Level: 2
_______________________
Requirement:
Base Level 230
Weapon Level 0 Identifier D_Glacier_Shoes
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 90 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 100 Min Equip Level 230
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSpl,2;
bonus bCon,2;
if (.@r>=7) {
   bonus bSMatk,2;
   bonus bMatkRate,5;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_All,10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatkRate,2;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bFixedCast,-1000;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bMatkRate,1;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bMatkRate,2;
         }
      }
   }
}

Set Script
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAtkEle,Ele_All,5;
bonus bDelayrate,-5;
bonus bVariableCastrate,-5;
bonus bMatk,2*.@sum;
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Two-handed Sword
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
         bonus2 bMagicAddEle,Ele_All,20;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Lance
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
         bonus2 bMagicAddEle,Ele_All,20;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Mechanic Axe
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
         bonus2 bMagicAddEle,Ele_All,20;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Staff
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
         bonus2 bMagicAddEle,Ele_All,20;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Katar
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
         bonus2 bMagicAddEle,Ele_All,20;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Huuma Shuriken
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
         bonus2 bMagicAddEle,Ele_All,20;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Bow
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
         bonus2 bMagicAddEle,Ele_All,20;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Pistol
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
         bonus2 bMagicAddEle,Ele_All,20;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Rifle
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
         bonus2 bMagicAddEle,Ele_All,20;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Shotgun
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
         bonus2 bMagicAddEle,Ele_All,20;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Gatling Gun
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
         bonus2 bMagicAddEle,Ele_All,20;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Grenade Launcher
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
         bonus2 bMagicAddEle,Ele_All,20;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Sword
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Basic Sword
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Rogue Knife
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Basic Knife
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Axe
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Spear
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Book
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Wand
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Foxtail
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Knuckle
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Violin
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Whip
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Mace
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}
Dim Glacier Robe
Dim Glacier Shoes
Dim Glacier Muffler
Dim Glacier Mechanic Mace
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
   bonus bSMatk,6;
   bonus bSpl,5;
   bonus bCon,5;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bSMatk,5;
      bonus bSpl,5;
      bonus bCon,5;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,4;
         bonus bSpl,5;
         bonus bCon,5;
      }
   }
}