Fifth Element
| Item ID | 470192 | Name | Fifth Element |
|
Magical shoes imbued with the power of the 5th attribute, along with fire, water, wind, and earth.
_______________________ MDEF +10 MaxHP +3% , MaxSP +3% _______________________ Decreases damage taken from Players by 10%. _______________________ When Level 10 Varetyr Spear is learned: Decreases Fixed Casting Time of Varetyr Spear by 100%. Decreases Summon Aqua skill cooldown by 25 seconds. _______________________ For each Level of Elemental Sympathy skill: Increases Magical Damage by 10%. _______________________ When Level 5 Psychic Wave is learned: Decreases damage taken from monsters of Normal and Boss class by 5%. _______________________ For each Level of Summon Agni, Summon Aqua, Summon Tera and Summon Ventus: INT +5, MDEF +4 _______________________ Refine Level +5: MaxHP +7%, MaxSP +7%, Decreases After Skill Delay by 10%. _______________________ Refine Level +7: MaxHP +10%, MaxSP +10%, Decreases After Skill Delay by additional 10%. _______________________ Type: Shoes Defense: 12 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Fifth_Element | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 12 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@a = getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA");
bonus bMdef,10+(4*.@a);
bonus bInt,5*.@a;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMatkRate,10*getskilllv("SO_EL_SYMPATHY");
bonus2 bSubRace,RC_Player_Human,10;
if (getskilllv("SO_VARETYR_SPEAR") == 10) {
bonus2 bFixedCastrate,"SO_VARETYR_SPEAR",-100;
bonus2 bSkillCooldown,"SO_SUMMON_AQUA",-25000;
}
if (getskilllv("SO_PSYCHIC_WAVE") == 5) {
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
}
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bDelayrate,-10;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bDelayrate,-10;
}
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