Beast's Leather Shoes

Item ID 470122 Name Beast's Leather Shoes
Leather shoes made with the motif of a Moonlight.
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MaxHP +1500, MaxSP +150
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Refine Level +7:
MATK +3%
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Refine Level +9:
MATK +5%, S.MATK +5
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Refine Level +11:
Decreases Fixed Casting Time by 0.8 seconds.
Decreases Variable Casting Time by 10%.
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When equipped with Moonlight Card:
Decreases Fixed Casting Time by 0.2 seconds.
S.MATK +15
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When equipped with Sealed Moonlight Card:
Decreases Fixed Casting Time by 0.2 seconds.
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When equipped with Furious Moonlight Card:
For each 3 Refine Levels of equipped Shoes:
Increases Magical Damage with every element by 4%.
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[Additional Options by Grade]
[Grade D]: RES +30, MRES +30
[Grade C]: Magical Damage against enemies of every size +15%
[Grade B]: SPL +3
[Grade A]: S.MATK +7
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Type: Shoes
Defense: 15
Weight: 60
Armor Level: 2
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Requirement:
Base Level 200
Weapon Level 0 Identifier Beast_Leather_Shoes
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 15 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 60 Min Equip Level 200
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,1500;
bonus bMaxSP,150;
if (.@r>=7) {
   bonus bMatkRate,3;
   if (.@r>=9) {
      bonus bSMatk,5;
      bonus bMatkRate,5;
      if (.@r>=11) {
         bonus bFixedCast,-800;
         bonus bVariableCastrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMRes,30;
   bonus bRes,30;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_All,15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bSpl,3;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bSMatk,7;
         }
      }
   }
}

Set Script
Beast's Leather Shoes
Moonlight Flower Card
bonus bFixedCast,-200;
bonus bSMatk,15;
Beast's Leather Shoes
Sealed Moonlight Flower Card
bonus bFixedCast,-200;
Beast's Leather Shoes
Angry Moonlight Flower Card
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAtkEle,Ele_All,4*(.@r_shoes/3);