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Item ID
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470094
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Name
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Hero Boots-LT
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An improved version of the boots said to have been worn by great heroes.
It resonates with the improved hero's armor.
_______________________
MaxHP +1500, MaxSP +150.
_______________________
Base Level at least 210:
P.ATK +1, S.MATK +1.
_______________________
For each 3 Refine Levels:
MaxHP +1%, MaxSP +1%.
_______________________
Refine Level +7:
ATK +5%, MATK +5%.
_______________________
Refine Level +9:
Critical +5, Perfect HIT +10%
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time by 0.8 seconds.
Decreases After Skill Delay by 5%.
_______________________
[Bonus by Grade]
[Grade D]: RES +50, MRES +50
[Grade C]: Damage against enemies of every size +10%.
[Grade B]: STA +5, WIS +5
[Grade A]: P.ATK +5, S.MATK +3, Refine Level +13: Fixed Casting Time -0.2 seconds.
_______________________
Type: Shoes
Defense: 15
Weight: 60
Armor Level: 2
_______________________
Requirement:
Base Level 190
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Weapon Level
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0
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Identifier
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Hero_Boots_LT
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Attack
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0
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Type
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Armor
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MATK
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0
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Equip Locations
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Footgear
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Defense
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15
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Equippable Jobs
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None
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Range
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0
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Equip Gender
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Both (Male and Female)
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Slots
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1
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Equip Upper
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None
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Weight
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60
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Min Equip Level
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190
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NPC Buy
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0
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Max Equip Level
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None
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NPC Sell
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0
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Refineable
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Yes
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Credit Price
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None
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Trade restriction
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None
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Item Script
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.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,1500;
bonus bMaxSP,150;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bSMatk,1;
}
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bVariableCastrate,-5;
bonus bPerfectHitAddRate,10;
bonus bCritical,5;
if (.@r>=11) {
bonus bFixedCast,-800;
bonus bDelayrate,-5;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMRes,50;
bonus bRes,50;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAddEle,Ele_All,10;
bonus2 bAddEle,Ele_All,10;
if (.@g >= ENCHANTGRADE_B) {
bonus bSta,5;
bonus bWis,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,5;
bonus bSMatk,5;
if (.@r>=13) {
bonus bFixedCast,-200;
}
}
}
}
}
bonus bMaxHPrate,(.@r/3);
bonus bMaxSPrate,(.@r/3);
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Set
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Script
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bonus bSMatk,2;
bonus bMatkRate,10;
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bonus bSMatk,2;
bonus bMatkRate,10;
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bonus bSMatk,2;
bonus bMatkRate,10;
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bonus bSMatk,2;
bonus bMatkRate,10;
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bonus bSMatk,2;
bonus bMatkRate,10;
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bonus bSMatk,2;
bonus bMatkRate,10;
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bonus bSMatk,2;
bonus bMatkRate,10;
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bonus bSMatk,2;
bonus bMatkRate,10;
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bonus bSMatk,2;
bonus bMatkRate,10;
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bonus bSMatk,2;
bonus bMatkRate,10;
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bonus bSMatk,2;
bonus bMatkRate,10;
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bonus bSMatk,2;
bonus bMatkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bMaxHPrate,10;
bonus bMaxSPrate,5;
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bonus bAtkRate,10;
bonus bPAtk,2;
bonus bMatkRate,10;
bonus bSMatk,2;
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bonus bPAtk,2;
bonus bAtkRate,10;
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bonus bSMatk,2;
bonus bMatkRate,10;
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if (getequiprefinerycnt(EQI_SHOES)>=13) {
bonus bFixedCast,-200;
bonus bMatk,150;
bonus bMatkRate,18;
bonus bSMatk,8;
}
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if (getequiprefinerycnt(EQI_SHOES)>=13) {
bonus bFixedCast,-200;
bonus bBaseAtk,150;
bonus bAtkRate,18;
bonus bPAtk,8;
}
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