Elemental Boots
| Item ID | 470033 | Name | Elemental Boots |
|
A pair of boots enchanted with the 4 elemental powers.
_______________________ Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 15%. _______________________ For each Refine Level: Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 2%. _______________________ Refine Level +7: MATK +20 _______________________ Refine Level +9: Random chance to increase INT by 70 and MATK by 10% for 5 seconds when dealing physical damage. _______________________ Refine Level +11: Increases Magical Damage with Water, Wind, Earth and Fire element by 10%. _______________________ When equipped with Elemental Sword: ASPD +2 MATK +70 Refine Level of Elemental Sword is +10 or higher: Increases Magical Damage with every element by 10%. _______________________ Type: Shoes Defense: 10 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 99 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Elemental_BootsK | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 10 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 99 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus2 bSkillAtk,"MG_FIREBOLT",15+(2*.@r);
bonus2 bSkillAtk,"MG_COLDBOLT",15+(2*.@r);
bonus2 bSkillAtk,"WZ_EARTHSPIKE",15+(2*.@r);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15+(2*.@r);
if (.@r>=7) {
bonus bMatk,20;
}
if (.@r>=9) {
autobonus "{ bonus bMatkRate,10; bonus bInt,70; }",30,5000,BF_WEAPON;
}
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus bMatk,70;
bonus bAspd,2;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
}
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bonus bMatk,40;
bonus bMatkRate,3;
bonus bInt,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus2 bIgnoreMdefClassRate,Class_All,100; }",50,5000,BF_MAGIC;
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bonus bMatk,120;
bonus2 bMagicAddClass,Class_All,30;
if (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES)>=26) {
bonus bMatkRate,7;
bonus bSpl,10;
bonus bSMatk,10;
bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,50;
bonus3 bAutoSpell,"WL_TETRAVORTEX",10,300;
}
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