Juggernaut
| Item ID | 470027 | Name | Juggernaut |
|
Shoes said to be worn by Rebellions during military operations.
_______________________ MDEF +10 MaxHP +3% MaxSP +3% _______________________ Enables the use of Level 1 Improve Concentration. _______________________ Decreases Rich's Coin skill cooldown by 3 seconds. _______________________ When Fallen Angel is mastered: Increases Attack Speed (decreases After Attack Delay by 20%). Decreases SP Consumption of Fire Dance by 20. _______________________ When Anti-Material Blast mastered: Bypass 100% of hard defense of Normal, Boss and Demi-Human race when performing a physical attack. auto-cast Level 1 Rich's Coin when using Hammer of God skill. _______________________ For each level of Banishing Buster skill: Decreases Fixed Casting Time of Banishing Buster by 20%. Increases damage of Banishing Buster by 60%. _______________________ For each level of Fire Rain skill: Increases Physical Damage against enemies of every size by 4%. Increases damage of Fire Rain by 50%. _______________________ For each level of Howling Mine skill: Decreases After Skill Delay by 8%. Increases damage of Howling Mine by 40%. _______________________ Refine Level +5: MaxHP +7% MaxSP +7% _______________________ Refine Level +7: MaxHP +10% MaxSP +10% _______________________ Type: Shoes Defense: 12 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Juggernaut | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Footgear | ||
| Defense | 12 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "AC_CONCENTRATION",1;
bonus2 bSkillCooldown,"RL_RICHS_COIN",-3000;
bonus2 bFixedCastrate,"RL_BANISHING_BUSTER",-20*getskilllv("RL_BANISHING_BUSTER");
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",60*getskilllv("RL_BANISHING_BUSTER");
bonus2 bAddClass,Class_All,4*getskilllv("RL_FIRE_RAIN");
bonus2 bSkillAtk,"RL_FIRE_RAIN",50*getskilllv("RL_FIRE_RAIN");
bonus bDelayrate,-8*getskilllv("RL_H_MINE");
bonus2 bSkillAtk,"RL_H_MINE",40*getskilllv("RL_H_MINE");
if (getskilllv("RL_FALLEN_ANGEL") == 1) {
bonus bAspdRate,20;
bonus2 bSkillUseSP,"RL_FIREDANCE",20;
}
if (getskilllv("RL_AM_BLAST") == 5) {
bonus2 bIgnoreDefRaceRate,RC_All,100;
bonus4 bAutoSpellOnSkill,"RL_HAMMER_OF_GOD","RL_RICHS_COIN",1,1000;
}
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
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