Grace Attack Boots

Item ID 470020 Name Grace Attack Boots
Aristocratic shoes with the emblem of Rune-Midgards.
_______________________
ATK +20
HIT +20
_______________________
Refine Level +7:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
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Type: Shoes
Defense: 30
Weight: 0
Armor Level: 1
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Requirement:
Base Level 150
Weapon Level 0 Identifier Grace_Attack_Boots
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 30 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 0 Min Equip Level 150
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned
Item Script
.@r = getrefine();
bonus bBaseAtk,20;
bonus bHit,20;
if (.@r>=7)
   bonus bFixedCast,-500;
if (.@r>=9)
   bonus bLongAtkRate,10;

Set Script
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Assassin Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus bCritAtkRate,5;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus bCritAtkRate,5;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Super Novice Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus bCritAtkRate,5;
if (.@r >= 27) {
   bonus bMaxHPrate,5;
   bonus bAtkRate,3;
   bonus bCritAtkRate,5;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Breath Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
if (.@r >= 27) {
   bonus bMaxHPrate,10;
   bonus bDelayrate,-5;
   bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Knight Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bCritAtkRate,5;
   bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Spear Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bLongAtkRate,5;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Sharp Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
if (.@r >= 27) {
   bonus bDelayrate,-10;
   bonus bCritAtkRate,5;
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Aimed Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
if (.@r >= 27) {
   bonus bDelayrate,-10;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Severe Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
if (.@r >= 27) {
   bonus bLongAtkRate,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Duple Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Knuckle Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
if (.@r >= 27) {
   bonus bDelayrate,-10;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Tiger Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
if (.@r >= 27) {
   bonus bMaxHPrate,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SR_TIGERCANNON",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Tornado Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bDelayrate,-10;
   bonus2 bSkillAtk,"NC_AXETORNADO",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Vulcan Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",15;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bLongAtkRate,5;
   bonus2 bSkillAtk,"NC_VULCANARM",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Cart Cannon Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Cart Tornado Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"GN_CART_TORNADO",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Rolling Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
if (.@r >= 27) {
   bonus bDelayrate,-10;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Fatal Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
if (.@r >= 27) {
   bonus bDelayrate,-10;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SC_FATALMENACE",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Picky Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
if (.@r >= 27) {
   bonus bDelayrate,-10;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SU_PICKYPECK",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Trip Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_R_TRIP",15;
if (.@r >= 27) {
   bonus bLongAtkRate,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"RL_R_TRIP",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Fire Rain Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Sun Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SJ_SOLARBURST",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Moon Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
if (.@r >= 27) {
   bonus2 bAddClass,Class_All,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
Grace Attack Boots
Grace Attack Manteau
Grace Attack Ring
Grace Kunai Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",15;
if (.@r >= 27) {
   bonus bLongAtkRate,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"KO_HAPPOKUNAI",15;
}