Imperial Attack Boots

Item ID 470018 Name Imperial Attack Boots
Aristocratic shoes with the emblem of Rune-Midgards.
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ATK +15
HIT +15
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Refine Level +7:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 7%.
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Type: Shoes
Defense: 25
Weight: 0
Armor Level: 1
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Requirement:
Base Level 125
Weapon Level 0 Identifier Imperial_Attack_Boots
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 25 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 0 Min Equip Level 125
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned
Item Script
.@r = getrefine();
bonus bBaseAtk,15;
bonus bHit,15;
if (.@r>=7)
   bonus bFixedCast,-500;
if (.@r>=9)
   bonus bLongAtkRate,7;

Set Script
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Assassin Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus bCritAtkRate,5;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus bCritAtkRate,5;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Super Novice Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus bCritAtkRate,5;
if (.@r >= 27) {
   bonus bMaxHPrate,5;
   bonus bAtkRate,3;
   bonus bCritAtkRate,5;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Breath Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
if (.@r >= 27) {
   bonus bMaxHPrate,5;
   bonus bDelayrate,-5;
   bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Knight Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bCritAtkRate,5;
   bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Spear Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bLongAtkRate,5;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Sharp Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
if (.@r >= 27) {
   bonus bDelayrate,-10;
   bonus bCritAtkRate,5;
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Aimed Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
if (.@r >= 27) {
   bonus bDelayrate,-10;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Severe Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@r >= 27) {
   bonus bLongAtkRate,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Duple Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Knuckle Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
if (.@r >= 27) {
   bonus bDelayrate,-10;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Tiger Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_TIGERCANNON",10;
if (.@r >= 27) {
   bonus bMaxHPrate,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SR_TIGERCANNON",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Tornado Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NC_AXETORNADO",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bDelayrate,-10;
   bonus2 bSkillAtk,"NC_AXETORNADO",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Vulcan Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bLongAtkRate,5;
   bonus2 bSkillAtk,"NC_VULCANARM",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Cart Cannon Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Cart Tornado Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"GN_CART_TORNADO",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Rolling Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
if (.@r >= 27) {
   bonus bDelayrate,-10;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Fatal Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
if (.@r >= 27) {
   bonus bDelayrate,-10;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SC_FATALMENACE",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Picky Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
if (.@r >= 27) {
   bonus bDelayrate,-10;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SU_PICKYPECK",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Trip Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_R_TRIP",10;
if (.@r >= 27) {
   bonus bLongAtkRate,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"RL_R_TRIP",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Fire Rain Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Sun Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SJ_SOLARBURST",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Moon Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
if (.@r >= 27) {
   bonus2 bAddClass,Class_All,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
Imperial Attack Boots
Imperial Attack Manteau
Imperial Attack Ring
Imperial Kunai Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",10;
if (.@r >= 27) {
   bonus bLongAtkRate,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"KO_HAPPOKUNAI",15;
}