Noblesse Magic Boots

Item ID 470017 Name Noblesse Magic Boots
Aristocratic shoes with the emblem of Rune-Midgards.
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MATK +10
FLEE +10
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Refine Level +7:
Decreases Fixed Casting Time by 0.5 seconds.
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Refine Level +9:
Increases Magical Damage with every element by 5%.
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Type: Shoes
Defense: 20
Weight: 0
Armor Level: 1
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Requirement:
Base Level 100
Weapon Level 0 Identifier Noblesse_Magic_Boots
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 20 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 0 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned
Item Script
.@r = getrefine();
bonus bMatk,10;
bonus bFlee,10;
if (.@r>=7)
   bonus bFixedCast,-500;
if (.@r>=9)
   bonus2 bMagicAtkEle,Ele_All,5;

Set Script
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Genesis Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,25;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
if (.@r >= 27) {
   bonus bMatk,25;
   bonus bDelayrate,-5;
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Reverb Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"WM_REVERBERATION",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Adora Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"AB_ADORAMUS",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Stalker Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WZ_METEOR",20;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"WZ_METEOR",20;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Catnip Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"SU_CN_METEOR",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Crimson Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Frost Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_JACKFROST",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"WL_JACKFROST",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Psychic Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Dust Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Ninja Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"NJ_KOUENKA",10;
   bonus2 bSkillAtk,"NJ_HUUJIN",10;
   bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Eswhoo Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_SWHOO",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"SP_SWHOO",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Explosion Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
}
Noblesse Magic Boots
Noblesse Magic Manteau
Noblesse Magic Ring
Noblesse Super Novice Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bMatkRate,2;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,50,BF_SHORT,1;
if (.@r >= 27) {
   bonus bMaxHPrate,5;
   bonus bMatkRate,3;
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5;
}