Noblesse Attack Boots

Item ID 470016 Name Noblesse Attack Boots
Aristocratic shoes with the emblem of Rune-Midgards.
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ATK +10
HIT +10
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Refine Level +7:
Decreases Fixed Casting Time by 0.5 seconds.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 5%.
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Type: Shoes
Defense: 20
Weight: 0
Armor Level: 1
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Requirement:
Base Level 100
Weapon Level 0 Identifier Noblesse_Attack_Boots
Attack 0 Type Armor
MATK 0 Equip Locations Footgear
Defense 20 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 0 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned
Item Script
.@r = getrefine();
bonus bBaseAtk,10;
bonus bHit,10;
if (.@r>=7)
   bonus bFixedCast,-500;
if (.@r>=9)
   bonus bLongAtkRate,5;

Set Script
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Breath Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
if (.@r >= 27) {
   bonus bMaxHPrate,5;
   bonus bDelayrate,-5;
   bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
   bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Knight Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bCritAtkRate,5;
   bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Spear Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bLongAtkRate,5;
   bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Sharp Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
if (.@r >= 27) {
   bonus bDelayrate,-5;
   bonus bCritAtkRate,5;
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Aimed suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
if (.@r >= 27) {
   bonus bDelayrate,-5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Severe Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (.@r >= 27) {
   bonus bLongAtkRate,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Duple Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10;
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Tornado Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NC_AXETORNADO",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bDelayrate,-5;
   bonus2 bSkillAtk,"NC_AXETORNADO",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Vulcan Armor
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bLongAtkRate,5;
   bonus2 bSkillAtk,"NC_VULCANARM",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Cart Cannon Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (.@r >= 27) {
   bonus bVariableCastrate,-5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"GN_CARTCANNON",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Cart Tornado Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Rolling Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
if (.@r >= 27) {
   bonus bDelayrate,-5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Assassin Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus bCritAtkRate,5;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus bCritAtkRate,5;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Fatal Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
if (.@r >= 27) {
   bonus bDelayrate,-5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SC_FATALMENACE",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Picky Robe
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
if (.@r >= 27) {
   bonus bDelayrate,-5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SU_PICKYPECK",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Trip Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_R_TRIP",10;
if (.@r >= 27) {
   bonus bLongAtkRate,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"RL_R_TRIP",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Fire Rain Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Sun Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
if (.@r >= 27) {
   bonus bAspd,1;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SJ_SOLARBURST",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Moon Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddClass,Class_All,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
if (.@r >= 27) {
   bonus2 bAddClass,Class_All,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Kunai Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",10;
if (.@r >= 27) {
   bonus bLongAtkRate,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"KO_HAPPOKUNAI",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Knuckle Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
if (.@r >= 27) {
   bonus bDelayrate,-5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Tiger Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_TIGERCANNON",10;
if (.@r >= 27) {
   bonus bMaxHPrate,5;
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"SR_TIGERCANNON",10;
}
Noblesse Attack Boots
Noblesse Attack Manteau
Noblesse Attack Ring
Noblesse Super Novice Suit
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus bCritAtkRate,5;
if (.@r >= 27) {
   bonus bMaxHPrate,5;
   bonus bAtkRate,3;
   bonus bCritAtkRate,5;
}