Witch Hunt Shield
| Item ID | 460010 | Name | Witch Hunt Shield |
|
A replica of the shield used by the hero who defeated the witch.
Although the shape can be reproduced, it shines brilliantly and cannot have the power to convey that it has prevented all kinds of magic. _______________________ MDEF +15 _______________________ Decreases damage taken from monsters of Normal and Boss class by 10%. _______________________ When equipped by Rune Knight: Decreases damage taken from monsters of Normal and Boss class by additional 10%. Refine Level of Demon Hunting Shield is +7 or higher: Decreases damage taken from monsters of Normal and Boss class by additional 10%. Refine Level of Demon Hunting Shield is +9 or higher: Decreases damage taken from monsters of Normal and Boss class by additional 10%. _______________________ When compounded with Alice Card: The effect of Demon Hunting Shield will not be activated. _______________________ When compounded with Gaster Card (jRO): The effect of Demon Hunting Shield will not be activated. _______________________ When equipped with Ordre Card, Paiement Card and Blut Haase Card: The effect of Demon Hunting Shield will not be activated. _______________________ Indestructible in battle _______________________ Type: Shield Defense: 170 Weight: 120 Armor Level: 1 _______________________ Requirement: Base Level 130 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Witchslayer_Greatshield | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Off Hand | ||
| Defense | 170 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 120 | Min Equip Level | 130 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus2 bSubClass,Class_Normal,10;
bonus2 bSubClass,Class_Boss,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bSubClass,Class_Normal,10;
bonus2 bSubClass,Class_Boss,10;
if (.@r>=7) {
bonus2 bSubClass,Class_Normal,10;
bonus2 bSubClass,Class_Boss,10;
if (.@r>=9) {
bonus2 bSubClass,Class_Normal,10;
bonus2 bSubClass,Class_Boss,10;
}
}
}
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| Set | Script | ||||||||
|---|---|---|---|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (.@r>=7) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (.@r>=9) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
}
}
}
|
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|
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (.@r>=7) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (.@r>=9) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
}
}
}
|
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|
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (.@r>=7) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (.@r>=9) {
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
}
}
}
|