Asteria's Armor-LT
| Item ID | 450385 | Name | Asteria's Armor-LT |
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None
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|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Astraea_Armor_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 100 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bSubSize,Size_All,5;
bonus bMaxHPrate,20;
bonus bVit,6*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
bonus bMatk,20*(.@r/2);
bonus bMaxHP,1200*(.@r/3);
if (.@r>=7) {
bonus bDelayrate,-12;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
if (.@r>=11) {
if (readparam(bWis)>=90)
bonus bNearAtkDef,18;
if (readparam(bSta)>=90)
bonus bLongAtkDef,18;
if (readparam(bWis)>=90 && readparam(bSta)>=90) {
bonus bNearAtkDef,10;
bonus bLongAtkDef,10;
}
if (.@r>=13) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bVit,2*(.@r/2);
bonus bMaxHP,500*(.@r/2);
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSubSize,Size_All,8;
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEffWhenHit,Eff_Stone,3000;
if (.@g>=ENCHANTGRADE_A) {
bonus3 bAutoSpellWhenHit,"PR_LEXAETERNA",1,100;
}
}
}
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus bHealPower,20;
bonus bAddItemHealRate,20;
autobonus2 "{ bonus bVit,200; }",30,10000,BF_WEAPON;
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Priest))
skill "MG_ENERGYCOAT",1;
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bonus2 bAddClass,Class_All,15; bonus2 bMagicAddClass,Class_All,15; bonus bMaxHPrate,8*(min(14,getequiprefinerycnt(EQI_ARMOR))/2); |
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.@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bAddClass,Class_All,25; bonus2 bMagicAddClass,Class_All,25; if (.@r>=10) bonus bMaxHPrate,pow(min(14,.@r)-4,2); |
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bonus bAllStats,3;
bonus bMaxHPrate,15;
bonus2 bSubSize,Size_All,10;
if (getenchantgrade(EQI_GARMENT)>=ENCHANTGRADE_A && getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_A) {
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bResEff,Eff_Stone,10000;
bonus2 bResEff,Eff_Stun,10000;
bonus2 bResEff,Eff_Sleep,10000;
bonus2 bResEff,Eff_Curse,10000;
}
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