Gaebolg Armor
| Item ID | 450350 | Name | Gaebolg Armor |
|
An armor given to members of the Resistance.
_______________________ ATK +130 _______________________ For each 2 Refine Levels: ATK +15, DEF +15. _______________________ Refine Level +7: Increases Physical Damage by 3%. _______________________ Refine Level +9: P.ATK +5. Decreases Variable Casting Time by 10%. _______________________ Refine Level +10: Increases Physical Damage by additional 5%. _______________________ Refine Level +12: Decreases After Skill Delay by 5%. _______________________ When equipped with Gaebolg Manteau: Increases Physical Damage against enemies of every element by 10%. _______________________ When equipped with Gaebolg Manteau and Gaebolg Boots: Increases Physical Damage against enemies of every race, except Players, by 10%. _______________________ [Bonus by Grade] [Grade D]: POW +3, CON +3, After Skill Delay -5%. [Grade C]: ATK +3%, P.ATK +2. [Grade B]: POW +4, CON +4, P.ATK +3. [Grade A]: ATK +4%, P.ATK +5. _______________________ Type: Armor Defense: 198 Weight: 240 Armor Level: 2 _______________________ Requirement: Base Level 245 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Gaebolg_Armor | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 198 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 240 | Min Equip Level | 245 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,130+15*(.@r/2);
bonus bDef,15*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,3;
bonus bShortAtkRate,3;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bPAtk,5;
if (.@r>=10) {
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
if (.@r>=12) {
bonus bDelayrate,-5;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bDelayrate,-5;
bonus bPow,3;
bonus bCon,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bAtkRate,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,3;
bonus bPow,4;
bonus bCon,4;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,5;
bonus bAtkRate,4;
}
}
}
}
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| Set | Script | ||||||
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bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; |
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bonus2 bAddEle,Ele_All,10; |
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bonus2 bAddEle,Ele_All,10; |