Venus Feather Armor-LT
| Item ID | 450297 | Name | Venus Feather Armor-LT |
|
None
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|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Vinus_Armor_TW_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 30 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,100+(10*(.@r/2));
bonus bMatk,100+(10*(.@r/2));
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20*(.@r/3);
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(.@r/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20*(.@r/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20*(.@r/3);
bonus2 bSkillAtk,"AB_ADORAMUS",20*(.@r/3);
if (.@r>=9) {
bonus bAtkRate,10;
bonus bMatkRate,10;
}
if (.@r>=11)
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
if (.@r>=13)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
bonus2 bSkillCooldown,"AB_CLEARANCE",-5000;
bonus2 bSkillCooldown,"AB_SILENTIUM",-5000;
bonus2 bSkillCooldown,"SR_CRESCENTELBOW",-3000;
bonus2 bAddSize,Size_All,4*(.@r/3);
bonus2 bMagicAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/3);
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,.@r/2;
bonus bSMatk,.@r/2;
bonus2 bAddSize,Size_All,5*(.@r/3);
bonus2 bMagicAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/3);
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5*(.@r/3);
if (.@r>=13) {
bonus2 bSkillCooldown,"AB_CLEARANCE",-5000;
bonus2 bSkillCooldown,"AB_SILENTIUM",-5000;
bonus2 bSkillCooldown,"SR_LIGHTNINGWALK",-1000;
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bBaseAtk,100; bonus2 bSubRace,RC_All,5; bonus2 bAddClass,Class_Boss,10; |
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bonus bMaxHPrate,50; bonus2 bSubRace,RC_All,5; bonus bBaseAtk,100; bonus2 bAddClass,Class_Boss,30; |
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.@g = getenchantgrade(EQI_ARMOR);
if (.@g>=ENCHANTGRADE_D) {
bonus bVariableCastrate,-15;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHP,2500;
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bAspdRate,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bFixedCast,-300;
}
}
}
}
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