Mars Armor-LT
| Item ID | 450296 | Name | Mars Armor-LT |
|
None
|
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Mars_Armor_TW_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 30 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus2 bSkillAtk,"GC_CROSSIMPACT",20*(.@r/3);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20*(.@r/3);
bonus2 bSkillAtk,"SC_FATALMENACE",20*(.@r/3);
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
}
if (.@r>=11)
bonus2 bAddRace,RC_All,15;
if (.@r>=13)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
bonus2 bSkillCooldown,"GC_DARKCROW",-5000;
bonus2 bSkillCooldown,"SC_GROOMY",-1000;
bonus2 bAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*(.@r/3);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,.@r/2;
bonus2 bAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",8*(.@r/3);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/3);
if (.@r>=13) {
bonus2 bSkillCooldown,"GC_DARKCROW",-5000;
bonus2 bSkillCooldown,"SC_IGNORANCE",-1000;
}
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bFlee,30; bonus bBaseAtk,100; |
||||
|
bonus bFlee,50; bonus bBaseAtk,150; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Holy,20; |
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|
.@g = getenchantgrade(EQI_ARMOR);
if (.@g>=ENCHANTGRADE_D) {
bonus bVariableCastrate,-15;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHP,2500;
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bAspdRate,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bFixedCast,-300;
}
}
}
}
|