Ceres Leather Armor-LT
| Item ID | 450293 | Name | Ceres Leather Armor-LT |
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None
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|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Ceres_Armor_TW_LT | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 30 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 30 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,100+(10*(.@r/2));
bonus bMatk,100+(10*(.@r/2));
bonus2 bSkillAtk,"RA_WUGSTRIKE",20*(.@r/3);
bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3);
bonus2 bSkillAtk,"WM_REVERBERATION",20*(.@r/3);
bonus2 bSkillAtk,"WM_METALICSOUND",20*(.@r/3);
if (.@r>=9) {
bonus bAtkRate,10;
bonus bMatkRate,10;
}
if (.@r>=11) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=13)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
bonus bBaseAtk,5*(.@r/2);
bonus bMatk,5*(.@r/2);
bonus2 bAddRace,RC_All,4*(.@r/3);
bonus2 bMagicAddRace,RC_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,.@r/2;
bonus bSMatk,.@r/2;
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus2 bMagicAddRace,RC_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3);
if (.@r>=13) {
skill "BA_POEMBRAGI",5;
bonus2 bSkillCooldown,"RA_UNLIMIT",-30000;
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bBaseAtk,100; bonus bMatk,100; bonus bLongAtkRate,20; bonus2 bMagicAtkEle,Ele_All,20; |
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bonus bBaseAtk,100; bonus bMatk,100; bonus bLongAtkRate,25; bonus2 bMagicAtkEle,Ele_All,25; bonus2 bSubRace,RC_All,10; bonus2 bResEff,Eff_Freeze,10000; |
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bonus bBaseAtk,100; bonus bMatk,100; bonus bLongAtkRate,25; bonus2 bMagicAtkEle,Ele_All,25; bonus2 bSubRace,RC_All,10; bonus2 bResEff,Eff_Freeze,10000; |
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|
.@g = getenchantgrade(EQI_ARMOR);
if (.@g>=ENCHANTGRADE_D) {
bonus bVariableCastrate,-15;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHP,2500;
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bAspdRate,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bFixedCast,-300;
}
}
}
}
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