Engraved Fiery Earth Rune Armor
| Item ID | 450282 | Name | Engraved Fiery Earth Rune Armor |
|
An armor born from deep energy research on Varmundt's Biosphere.
The rune magic of flame and earth is engraved along with the user's magic. _______________________ POW +3, CON +3, Critical -10. ATK +140 _______________________ For each 2 Refine Levels: ATK +15, DEF +30 _______________________ Refine Level +7: ATK +5%, P.ATK +2, MDEF +25. _______________________ Refine Level +9: P.ATK +5, MDEF +25. _______________________ Refine Level +11: Decreases After Skill Delay by 10%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +25, ATK +5%. [Grade C]: ATK +45, ATK +8%, Melee Physical Damage +3%. [Grade B]: ATK +13%, Melee Physical Damage +5%, POW +10. [Grade A]: ATK +16%, Melee Physical Damage +7%, CON +10. _______________________ Type: Armor Defense: 200 Weight: 0 Armor Level: 2 _______________________ Requirement: Base Level 250 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Flame_E_R_Armor2 | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 200 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-10;
bonus bPow,3;
bonus bCon,3;
bonus bBaseAtk,140+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
bonus bPAtk,2;
bonus bAtkRate,5;
bonus bMdef,25;
if (.@r>=9) {
bonus bPAtk,5;
bonus bMdef,25;
if (.@r>=11) {
bonus bShortAtkRate,15;
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bBaseAtk,25;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,3;
bonus bAtkRate,8;
bonus bBaseAtk,45;
if (.@g>=ENCHANTGRADE_B) {
bonus bShortAtkRate,5;
bonus bAtkRate,13;
bonus bPow,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bShortAtkRate,7;
bonus bAtkRate,16;
bonus bCon,10;
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bIgnoreDefClassRate,Class_All,50; bonus2 bAddClass,Class_All,30; |