Icy Storm Rune Suit

Item ID 450279 Name Icy Storm Rune Suit
An suit created through deep energy research on the Varmundt Biosphere.
Imprinted with the runic magic of ice and storm.
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Critical -10.
ATK +100.
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For each 2 Refine Levels:
ATK +15, DEF +30.
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Refine Level +7:
ATK +3%, P.ATK +2, MDEF +25.
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Refine Level +9:
P.ATK +3, MDEF +25.
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Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Ranged Physical Damage by 5%.
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[Bonus by Grade]
[Grade D]: ATK +10, ATK +5%.
[Grade C]: ATK +20, ATK +8%, Ranged Physical Damage +3%.
[Grade B]: ATK +11%, Ranged Physical Damage +5%, POW +5.
[Grade A]: ATK +14%, Ranged Physical Damage +7%, CON +5.
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Type: Armor
Defense: 0
Weight: 75
Armor Level: 2
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Requirement:
Base Level 250
Weapon Level 0 Identifier Ice_S_R_Suits
Attack 0 Type Armor
MATK 0 Equip Locations Armor
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 75 Min Equip Level 250
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-10;
bonus bBaseAtk,100+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
   bonus bPAtk,2;
   bonus bAtkRate,3;
   bonus bMdef,25;
   if (.@r>=9) {
      bonus bPAtk,3;
      bonus bMdef,25;
      if (.@r>=11) {
         bonus bLongAtkRate,5;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bBaseAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bLongAtkRate,3;
      bonus bAtkRate,8;
      bonus bBaseAtk,20;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bLongAtkRate,5;
         bonus bAtkRate,11;
         bonus bPow,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bLongAtkRate,7;
            bonus bAtkRate,14;
            bonus bCon,5;
         }
      }
   }
}

Set Script
Icy Storm Rune Suit
Biosphere Abyss Ring
bonus2 bIgnoreDefClassRate,Class_All,50;
bonus2 bAddClass,Class_All,30;