Fiery Earth Rune Armor

Item ID 450274 Name Fiery Earth Rune Armor
An armor created through deep energy research on the Varmundt Biosphere.
Imprinted with the runic magic of fire and earth.
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Critical -10.
ATK +100.
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For each 2 Refine Levels:
ATK +15, DEF +30.
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Refine Level +7:
ATK +3%, P.ATK +2, MDEF +25.
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Refine Level +9:
P.ATK +3, MDEF +25.
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Refine Level +11:
Decreases After Skill Delay by 10%.
Increases Melee Physical Damage by 5%.
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[Bonus by Grade]
[Grade D]: ATK +10, ATK +5%.
[Grade C]: ATK +20, ATK +8%, Melee Physical Damage +3%.
[Grade B]: ATK +11%, Melee Physical Damage +5%, POW +5.
[Grade A]: ATK +14%, Melee Physical Damage +7%, CON +5.
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Type: Armor
Defense: 0
Weight: 100
Armor Level: 2
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Requirement:
Base Level 250
Weapon Level 0 Identifier Flame_E_R_Armor
Attack 0 Type Armor
MATK 0 Equip Locations Armor
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 100 Min Equip Level 250
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,-10;
bonus bBaseAtk,100+15*(.@r/2);
bonus bDef,30*(.@r/2);
if (.@r>=7) {
   bonus bPAtk,2;
   bonus bAtkRate,3;
   bonus bMdef,25;
   if (.@r>=9) {
      bonus bPAtk,3;
      bonus bMdef,25;
      if (.@r>=11) {
         bonus bShortAtkRate,5;
         bonus bDelayrate,-10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bAtkRate,5;
   bonus bBaseAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bShortAtkRate,3;
      bonus bAtkRate,8;
      bonus bBaseAtk,20;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bShortAtkRate,5;
         bonus bAtkRate,11;
         bonus bPow,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bShortAtkRate,7;
            bonus bAtkRate,14;
            bonus bCon,5;
         }
      }
   }
}

Set Script
Fiery Earth Rune Armor
Biosphere Abyss Ring
bonus2 bIgnoreDefClassRate,Class_All,50;
bonus2 bAddClass,Class_All,30;