Celine's Dress-LT
| Item ID | 450272 | Name | Celine's Dress-LT |
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MATK +150
_______________________ For each 2 Refine Levels: MATK +15 _______________________ Refine Level +7: MATK +10% _______________________ Refine Level +9: Increases Magical Damage by 15%. _______________________ Refine Level +11: Indestructible in battle _______________________ Refine Level +13: Increases Magical Damage against monsters of Boss class by 15%. _______________________ When equipped with Celine Kimi Card Magical Attacks have a 2% chance to transform into Celine Kimi for 10 seconds. During transformation: Decreases After Skill Delay by 25%. MATK +25% Magical Attacks have a 8% chance to auto-cast Level Vituperatum. _______________________ When equipped with Evil Spirit Gloves: MATK +100 Physical Attacks have a 5% chance to auto-cast Level 5 Soul Expansion and Level 3 Soul Vulcan Strike. Magical Attacks have a 1% chance to auto-cast Level 3 Telekinesis Intense. _______________________ When equipped with Celine's Ribbon: Decreases damage taken from Demi-Human monsters and Players by 12%. For each 2 Refine Levels of Celine's Ribbon: S.MATK +1 Refine Level of Celine's Ribbon is +12 or higher: Increases Magical Damage against monsters of Boss class by additional 10%. _______________________ When equipped with Celine's Brooch: For each Refine Level: MATK +8 Refine Level +9: Increases Magical Damage with Water, Wind, Fire, Earth and Poison element by 10%. Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ [Bonus by Grade] [Grade D]: MATK +2 per 2 Refine Levels, Magical Damage against monsters of Boss class +1% per 4 Refine Levels. [Grade C]: MATK +3, MATK +1% per 2 Refine Levels. Magical Damage against monsters of Boss class +1% per 4 Refine Levels. [Grade B]: MATK +3, MATK +1% per 2 Refine Levels. Magical Damage against monsters of Boss class +1% per 4 Refine Levels. [Grade A]: S.MATK +1, MATK +2% per 2 Refine Levels. Magical Damage against monsters of Boss class +1% per 4 Refine Levels. _______________________ Type: Armor Defense: 40 Weight: 20 Armor Level: 2 _______________________ Requirement: Base Level 200 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | B_Celine_D_LT_TW | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 40 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 20 | Min Equip Level | 200 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,150+(15*(.@r/2));
if (.@r>=7) {
bonus bMatkRate,10;
if (.@r>=9) {
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=11) {
bonus bUnbreakableArmor;
if (.@r>=13) {
bonus2 bAddClass,Class_Boss,10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatk,2*(.@r/2);
bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bMatk,3*(.@r/2);
bonus bMatkRate,.@r/2;
bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
if (.@g>=ENCHANTGRADE_B) {
bonus bMatk,3*(.@r/2);
bonus bMatkRate,.@r/2;
bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,.@r/2;
bonus bMatkRate,2*(.@r/2);
bonus2 bMagicAddClass,Class_Boss,.@r/4;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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autobonus "{ bonus bDelayrate,-50; bonus bMatkRate,25; }",20,10000,BF_MAGIC,"{ active_transform 2996,10000; }";
bonus5 bAutoSpell,"AB_VITUPERATUM",1,80,BF_MAGIC,0;
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bonus bMatk,100; bonus3 bAutoSpell,"WL_SOULEXPANSION",5,50; bonus3 bAutoSpell,"AG_SOUL_VC_STRIKE",3,50; bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",3,10,BF_MAGIC,0; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,12; bonus2 bSubRace,RC_Player_Doram,12; bonus2 bSubRace,RC_Player_Human,12; bonus bSMatk,.@r/2; if (.@r>=12) bonus2 bMagicAddClass,Class_Boss,10; |
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.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,8*.@r;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Poison,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
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.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,8*.@r;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Poison,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
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